
Arnold是一款高级光线追踪渲染器,旨在满足特征长度动画和视觉效果的需求。Arnold最初与Sony Pictures Imageworks共同开发,现在又成为其主要渲染器,已在ILM,Framestore,MPC,The Mill和Digic Pictures等全球300多家工作室使用。阿诺德(Arnold)是数十部电影的主要渲染器,从《怪物之家》和《阴天》中有很多肉丸到《环太平洋》和《重力》。它可以作为Linux,Windows和Mac OS X上的独立渲染器使用,并且可以通过Maya,Softimage,Houdini和Katana的插件进行访问。
功能
-与C4D无缝集成:对象(实例,克隆,变形器,生成器),MoGraph几何图形,头发和样条线。
-支持本机粒子和思维粒子。
-所有Arnold插件中最快的交互式呈现(IPR),可快速预览参数更改而不会中断您的工作。
-Arnold着色网络编辑器,基于节点的材质编辑器。
-着色器和实用程序的完整列表,包括顶点贴图和每面材质。
-使用OpenVDB进行体积渲染。
-使用Arnold程序节点进行延迟的几何渲染时间生成。
-原生线性工作流程。
-团队渲染,包括单帧分布式渲染。
-支持第三方插件,例如X-Particles和Turbulence FD。
系统要求
-Cinema 4D S24.035及更高版本
-X-Particles
-xpTrail和Explosia FX支持要求最低X-Particles 4.0 build 895
-Windows 10或更高版本,并且可重新分发Visual Studio 2019。
-CPU需要支持SSE4.1指令集。
-GPU渲染仅在Windows和Linux上有效,并且需要具有Ampere,Turing,Volta,Pascal或Maxwell架构的NVIDIA GPU。我们建议在Linux上使用460.39或更高版本的驱动程序,在Windows上使用461.40(Quadro),461.40(GeForce)或更高版本的驱动程序。有关更多信息,请参见Arnold GPU入门。
-Optix™降噪器需要具有CUDA™Compute Capability 5.0及更高版本的NVidia GPU。
光线追踪渲染器C4D插件Solid Angle To Arnold 3.3.4 for Cinema 4D R24 破解版
Languages: English | File Size: 284 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features
– Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
– Support for both native particles and Thinking Particles.
– The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
– Arnold Shading Network Editor, a node-based material editor.
– A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
– Volume rendering with OpenVDB.
– Deferred, render time generation of geometry with the Arnold procedural node.
– Native linear workflow.
– Team Render, including single-frame distributed rendering.
– Support for third party plugins like X-Particles and Turbulence FD.
System Requirements
– Cinema 4D S24.035 and above
– X-Particles
– xpTrail and Explosia FX support requires minimum X-Particles 4.0 build 895
– Windows 10 or later, with the Visual Studio 2019 redistributable.
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
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