它是一款强大的布料模拟工具,专为大型 VFX 和动画项目而设计:其用户包括梦工厂、Mr. X、史克威尔艾尼克斯和许多大型亚洲制作机构。
与许多布料工具不同,其用户的模拟模型不是基于弹簧网络或粒子系统,FXGear 称这可实现更精确的布料运动,尤其是起皱。
Qualoth 不仅接受传统的多边形网格作为源几何体(它支持三角形、四边形和非流形网格),还可以与使用 Marvelous Designer 等工具创建的基于面板的服装配合使用。
用户可以通过调整材料特性(例如拉伸、剪切和抗弯性能)或全局参数(例如阻尼、摩擦和阻力)来控制模拟。
还可以向布料对象添加目标约束,以艺术指导模拟。
其他主要功能包括与 Maya Fluid Effects 的双向交互以实现风动画,以及对部分重新模拟的支持,从而可以通过仅重新模拟选定的顶点来对模拟进行迭代。
FXHair 4.0-3 for Maya 2025 and Qualoth v5.1-3 for Maya 2020 – 2025
Info:
FXHair 4.0-3 for Maya 2025
FXHair is a Maya plug-in for hair & fur simulation.
Features
Highly stable solver
Robust collision handling
Supports GPU acceleration
Qualoth v5.1-3 for Maya 2020 – 2025
A robust cloth simulation tool for large VFX and animation projects
Although hasn’t had a lot of media coverage recently, Qualoth has been around for over a decade.
It’s a robust cloth simulation tool, designed for large-scale VFX and feature animation projects: users have included DreamWorks, Mr. X, Square Enix and many big Asian production facilities.
Unlike many cloth tools, the simulation model it users is not based on spring networks or particle systems, which FXGear says results in more accurate cloth motion, particularly wrinkling.
As well as accepting conventional polygonal meshes as source geometry – it supports tri, quad and non-manifold meshes – Qualoth works with panel-based clothing created in tools like Marvelous Designer.
Users can control simulations by adjusting material properties like stretch, shear and bending resistance, or global parameters like damping, friction and drag.
It is also possible to add goal constraints to a cloth object to art-direct a simulation.
Other key features include bidirectional interaction with Maya Fluid Effects for wind animation, and support for partial resimulation, making it possible to iterate on a sim by resimulating only selected vertices.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53542.html