
Blender有很多复杂的菜单,节点和过程。但是,当您将这些与一点点想象力结合在一起时,您可以直接从另一个世界中创建逼真的游戏角色。本课程介绍如何在开发建模,雕刻和纹理化技能的同时,使用Blender的免费3D工具集构建角色。克里斯汀·布拉德利(Christian Bradley)展示了如何创建基础网格物体,雕刻角色并将其烘焙为适合游戏的低多边形版本。他还展示了如何使用Blender的“纹理绘制”(Texture Paint)模式对UV展开图形,应用法线贴图以及使用基色和其他细节进行绘制。
Lynda – Blender: Creating a Game Character
Size: 1.19GB | Duration: 4h 46m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender’s free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender’s Texture Paint mode.
Topics include:
* Building an armature
* Branding armature elements like ears and horns
* Sculpting the head and hands
* Creating accessories
* Creating a low-poly variation
* UV unwrapping the character
* Baking and applying normal maps
* Texture painting
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