Character Animation Fundamentals for Games

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了解专业游戏玩法中最重要的角色动画:行走周期、奔跑周期和攻击。在高级游戏动画师 Juan Cervilla 主持的 4.5 小时研讨会中,您将发现他专业的 Maya 工作流程以及制作可信游戏角色动画的专家提示和技术。

Juan 详细介绍了完整的 Maya 动画工作流程,从最初的规划阶段(包括研究参考资料和分解每个动作或动作的机制)到最终完善的动画。您将发现如何处理辅助动作,为您的动画添加额外的风格,并且在研讨会结束时,您将对动作背后的基础知识和机制以及如何处理它们有深入的了解。

此外,Juan 还演示了如何创建高质量渲染,以便在专业环境中展示您的动画作品或在您的作品集中展示。

该研讨会使用了 Kiel Figgin 的设备,这些设备众所周知并被许多行业专业人士使用。

Duration 4h 28m MP4

Title: The Gnomon Workshop – Character Animation Fundamentals for Games

Info:
Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters.

Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them.

Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio.

This workshop utilizes Kiel Figgin’s rigs, which are well known and used by many industry professionals.

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上一篇 2024年3月10日 下午12:38
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