
草图传统上被认为是 2D 媒介,但借助 Blender 油性铅笔工具的强大功能,您可以进行 3D 绘制并直接跳入您的设计,真正探索空间。在这个 2.5 小时的研讨会中,James Lewis-Vines 分享了他的技术,从收集参考资料到绘制科幻环境设计的草图和建模。他节省时间的工作流程使概念艺术家能够在草图绘制过程的早期从许多不同的角度和可能性探索环境设计,而无需绘制同一场景的多个版本。
了解 James 如何在云中设计加油站,然后在 Blender 中跟随他在 3D 环境设计中移动,探索并捕捉有趣的相机关键帧以进行最终渲染。您将看到 James 如何使用一系列 Kitbash 元素将他选择的视角所绘制的场景替换为现实环境。场景渲染完成后,他使用 Photoshop 将关键帧概念进行最终润色。
本研讨会面向中级 Blender 用户;不过,它还涵盖了一些适合刚入门的人的基础知识。本教程的目的是帮助您充分了解油性铅笔工具,并让您有信心在 3D 环境中根据自己的想象力绘制自己的环境设计草图。
本次研讨会提供的项目文件包括最终的加油站油笔环境混合器文件和场景中各个摄像机的渲染缩略图,以及最终渲染的关键帧图像。
Duration 2h 36m Project Files Included MP4
Title: The Gnomon Workshop – Designing Environments for Games
Info:
Sketching has traditionally been considered a 2D medium, but with the power of Blender’s Grease Pencil tool, you can draw in 3D and jump right into your designs to truly explore the space. In this 2.5-hour workshop, James Lewis-Vines shares his techniques, from gathering references to sketching and modeling a sci-fi environment design. His time-saving workflow allows concept artists to explore an environment design from many different angles and possibilities early in the sketching process without sketching multiple versions of the same scene.
Discover how James designs a gas station in the clouds, then follow along in Blender as he moves around the environment design in 3D, exploring and capturing interesting camera keyframes for the final render. You’ll see how James goes through the process of substituting the sketched scene from his chosen point of view with a realistic environment using a lineup of Kitbash elements. Once the scene is rendered, he works the keyframe concept through to a final polish using Photoshop.
This workshop is intended for intermediate Blender users; however, it also covers some of the basics for those just getting started. The purpose of this tutorial is to help provide a sound understanding of the Grease Pencil tool and to give you confidence in sketching your own environment designs from your imagination in a 3D environment.
Project files provided with this workshop include the final Gas Station Grease Pencil Environment Blender file and the rendered thumbnails from the various cameras in the scene, as well as the final rendered keyframe image.
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