
在本教程中,我们将介绍 UE4 中从建模到渲染的 PBR 游戏制作流程。我们首先学习如何将多边形数从高多边形网格减少到低多边形网格,然后在 Substance Painter 中烘焙纹理。之后,我们将在 SubstancePainter 中逐步完成纹理绘制。最后,我们将模块化资源导入到虚幻 4 中,调整最终渲染的光照质量和光照。
Eric Huang | Duration: 3:03 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 2,66 GB | Language: English
In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
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