
向艺术部插画师 Alex Nice 的经过行业验证的工作流程学习,因为他分享了他创建平面 2D 插图和 2D 到 3D 交互式场景的流程。
随着新工具和技术使事情变得更容易、更快,电影行业的艺术部门正在不断变化。然而,这些新工具带来了额外的复杂性。永无休止的挑战是在严格、不妥协的生产计划内找到艺术与技术之间的舒适平衡。作为一名专业故事片艺术家,Alex 涵盖了使用各种 2D 和 3D 应用程序创建科幻环境集的流程。本研讨会并非特定于软件,非常适合对 3D 工作流程有基本了解的任何人。
在整个课程中,亚历克斯探索了艺术家可以使用的一些新的下一代工具,并找到了在创作专业艺术作品时节省时间的方法。本次研讨会的范围将保持广泛,以便它可以适用于所有水平的艺术能力,无论经验如何,并重点关注概念而不是按下什么按钮。
Duration 3h 17m MP4
Title: The Gnomon Workshop – Advanced Illustration and Key Art Techniques
Info:
Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.
Art Departments in the film industry are continually changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity. The never-ending challenge is finding a comfortable balance between art and technology within tight, uncompromising production schedules. As a professional artist for feature film, Alex covers his pipeline for creating a sci-fi environment set using various 2D and 3D applications. This workshop is not software-specific and is ideal for anyone with a basic understanding of 3D workflows.
Throughout the lesson, Alex explores a few of the new next-gen tools available to artists and finds ways to save time when creating professional production art. This workshop will stay broad in scope so that it can apply to all levels of artistic ability, regardless of experience, and focus on concepts rather than what buttons to press.
SOFTWARE USED
Unreal 3ds Max Quixel DDO Photoshop V-Ray
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