
大家好,欢迎来到这个新课程——“在虚幻引擎5中创建风格化草”
在本课程的帮助下,您将能够创建自己的蓬松外观风格化草。我们将寻求类似于吉卜力工作室草的外观,但您可以很好地自行定制它。
我们将通过设置 RVT 并创建景观材质来开始该过程,因为草的颜色将从景观中驱动,之后我们将使用非常简单的建模技术在 Blender 中对草丛进行建模。您可以使用您拥有的任何 3D 建模包,因为完成的步骤是通用的。将草模型从 Blender 导出到虚幻引擎后,我们将创建草材质。我们将为其添加各种自定义项,您可以通过这些自定义项进行相应调整。最后,我们还将在草材质中添加风,这样我们的风格化草随着风摇曳时看起来很逼真。
所以,我们会学到很多东西,我希望在课堂上见到你。
Duration 1h 16m MP4
Title: Skillshare – Creating Stylized Grass in Unreal Engine 5 (Studio Ghibli Style)
Info:
Hello everyone, and welcome to this new class – “Creating Stylized Grass in Unreal Engine 5”
With the help of this class, you would be able to create your very own fluffy looking Stylized Grass. We will be going for a look similar to Studio Ghibli grass, but you can very well customize it on your own.
We will start the process by setting up the RVTs and creating the Landscape material as the color for the grass would be driven from the landscape, after that we will be the modelling the grass clump in Blender using very simple modelling techniques. You can use any 3D modelling package that you have, as the steps done are universal. After we export our grass model from Blender to Unreal Engine, we will be creating our Grass material. We will add various customizations to it through which you can adjust it accordingly. At last, we will also be adding Wind to our Grass material so that our Stylized Grass looks realistic as it sways away with the wind.
So, we would be learning a lot and I hope to see you there in the class.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48803.html