
这个介绍性研讨会面向那些追求 CG 角色动画职业的个人以及对该领域感兴趣的人。主要目标是以易于理解的方式向您介绍使用 Maya 制作动画的复杂性。
这个综合研讨会由梦工厂前动画艺术家 Erik A. Castillo 授课,旨在证明,虽然 Maya 乍一看可能令人畏惧,但在适当的指导下,它可以大大简化。此外,研讨会旨在传授一种处理动画工艺的方法,在进入更高级的概念之前,优先考虑关键方面。
这个 3.5 小时的视频指南涵盖了一系列基本练习,包括弹跳球和摆动画,以及涵盖约束的入门课程。订阅者还将有机会熟悉 12 条动画原则,这些原则是通过 Erik 易于理解的方法呈现的。
完成本研讨会后,艺术家将掌握 Maya 的基本熟练程度,同时对动画不可或缺的基本原理(主要是关于时间和重量)有深入的理解。这些知识将为继续进步和探索更复杂的力学驱动练习奠定坚实的基础。
研讨会上的演示使用了 ProRigs。
Duration 3h 2m MP4
Title: The Gnomon Workshop – Introduction to Maya for Animators
Info:
This introductory workshop is geared towards individuals pursuing a career in CG character animation and those with an interest in the field. The primary objective is to provide you with an introduction to the intricacies of animation using Maya, yet in an easy-to-digest manner.
Taught by Erik A. Castillo, former Animation Artist at DreamWorks, this comprehensive workshop aims to demonstrate that, while Maya may appear daunting at first, with the proper guidance, it can be significantly simplified. Additionally, the workshop aims to impart a methodology for approaching the craft of animation by prioritizing key aspects before progressing to more advanced concepts.
This 3.5-hour video guide encompasses a range of essential exercises, including a bouncing ball and pendulum animation, in addition to introductory lessons covering constraints. Subscribers will also have the opportunity to familiarize themselves with the 12 principles of animation, presented using Erik’s easy-to-understand approach.
Upon completion of this workshop, artists will have developed a fundamental proficiency in Maya, accompanied by a refined understanding of the fundamental principles that are integral to animation — primarily with regard to timing and weight. This knowledge will serve as a solid foundation for continued advancement and exploration into more intricate mechanics-driven exercises.
The demonstrations in the workshop utilize ProRigs.
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