
借助 EasyMapper,您可以在任何表面上投影可平铺的、与世界对齐的纹理,并结合 Nanite 置换,而无需在模型上使用 UV。
EasyMapper 的材质实例组织清晰,易于艺术指导,只需点击几下,您就可以立即对整个关卡进行纹理处理,并为您的模型提供应有的细节。
您可以在世界对齐(三平面)纹理投影之间切换,使您可以完全控制纹理投影的大小/比例。或者,如果需要,您可以在模型上使用“常规”UV 映射。
在 Nanite 曲面细分/位移的帮助下,您还可以使用高度/位移贴图来位移模型。
最重要的是,您可以在高级顶点混合的帮助下混合最多 3 种不同的材质,为模型添加真实感,并使用材质的高度/位移数据进行完整的混合控制,以确保真实的混合。
专为电影用途而设计。
所需的插件(对于顶点绘制,如文档教程中所示):
建模工具编辑器模式
静态网格体编辑器建模
*Nanite 对于 EasyMapper 来说并不是绝对必需的,但如果在给定模型上禁用 Nanite,则曲面细分/位移将不起作用。
*Nanite 位移/曲面细分不适用于路径追踪,因为路径追踪不使用 Nanite。
Unreal Engine Marketplace – EasyMapper
Info:
Unreal Engine 5
With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models.
EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.
You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.
With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.
To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.
Designed and intended for Cinematics usage.
Required Plugins (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling
*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.
*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.
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