
欢迎学习使用虚幻引擎 5 制作 2D 动作平台游戏课程。
本课程将教您有关虚幻引擎和蓝图可视化脚本所需了解的一切,以便能够制作自己的游戏!
过去几年,通过在 YouTube 上以及在日本游戏开发学校亲自教授虚幻引擎,我了解了学生真正想要的是什么,并设计了这门课程来教您使用虚幻引擎制作游戏的过程。
通过制作像洛克人这样的 2D 动作平台游戏,您将首先学习如何导入 2D Sprite Sheets 以及如何使用它们来创建一个控制起来很有趣的角色!
我们将使用增强输入系统将移动、跳跃和射击等动作绑定到键盘,然后使用 PaperZD 动画图相应地更新角色动画。
之后,我们将为玩家实现射弹和射击系统,并创建一个健康和伤害系统,该系统将在玩家和敌人之间共享,并以模块化方式创建。
我们还将为玩家添加越来越多的能力,例如冲锋、墙跳和地面滑行。
您不仅将学习如何使用最佳实践来实现这些能力,还将学习为您自己的游戏创建类似能力所必需的思维和解决问题的方式!
我们还将创建 4 种不同的敌人类型,它们都有不同的 AI 行为。
我们将处理一些事情,例如在撞到墙壁时或从壁架上掉下来之前转身、检测玩家是否靠近并追逐他们等等。
最后,我们将了解如何使用图块集和图块地图构建 2D 关卡,然后将我们迄今为止学到的所有内容组合在一起,创建一个完整的动作平台游戏关卡!
Duration 12h 57m Project Files Included MP4
Make a 2D Action Platformer in Unreal Engine 5
Info:
What you’ll learn
How to make an Action Platformer similar to the Mega Man Series
Unreal Engine Blueprints, starting from the basics up to advanced usage
Character abilities such as Wall Jumping, Sliding and more
Different types of 2D projectiles and shooting
Create 4 different types of Enemies and their AI
How to create 2D levels with tile sets and tile maps
Best Practices for 2D and 2D/3D hybrid games in Unreal Engine
How to make a dynamic camera system
Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.
This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!
Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I’ve gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.
By making a 2D Action Platformer like Mega Man you’ll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!
We’ll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.
After that we’ll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.
We’ll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.
Not only will you learn how to implement these abilities using best practices, but you’ll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!
We’ll also create 4 different enemy types that all have different AI behavior.
We’ll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.
Lastly we’ll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we’ve learned so far to create a complete action platformer level!
Who this course is for:
Beginner and Intermediate Unreal Engine developers
Game Designers that want to make Action Platformers
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/48435.html