
Ziva Dynamics 是一个在许多好莱坞和漫威电影中使用的插件,例如:毒液、惊奇队长、蜘蛛侠、哥斯拉、勇敢者游戏。
Ziva最近被改编在《Hellblade 2 Senua’s Saga》等游戏中,被Unity3D公司收购后将得到更多使用。
Ziva 管道可能令人望而生畏,因为其中从建模到动画的所有内容都相互关联。
我为我的学生整理了这门课程,以澄清有关 Ziva 管道的所有歧义,并在一个结构严谨的速成课程中澄清从场景中的角色到最终镜头的整个过程。
课程分为多个章节,大部分讲座时间都在12分钟以下(最长讲座为15分钟),以便学生更容易跟上并在需要时随时返回任何特定主题。
学生将掌握有关 Ziva 插件角色准备的必要知识来开始课程。
第 01 章 建模
学生将学习如何放置骨骼、肌肉以及如何快速创建筋膜和内部网格以创建防水网格。即使在工作室中您不会进行建模,但您需要掌握这些知识来指导建模者为 Ziva 提供兼容的建模。
第02章索具
最长的章节和 Ziva 的核心,因为所有的肌肉及其变形都将骑在我们的装备上,因此我们确保教学生如何使用几种方法从解剖学角度装备角色,我们甚至提供了 2 种解决方案对于有问题的要素,一是简单的,一是高级的。
第03章 动作捕捉
Ziva 是一个基于真实变形方程的堵塞,学生将探索之前创建的装备的优势以及如何轻松地设置装备以接受任何类型的 MOCAP;动画师还可以使用我们友好的装备进行手动调整。
第04章 齐瓦
学生将开始通过实践方法学习 Ziva 插件,在每堂课中他们都会探索 Ziva 的功能,同时构建自己的 Ziva 装备,直到最后。
我们通过学习如何将蒙皮网格和 ziva 模拟合并在一起以获得手指和头部的动画以及有关解决模拟问题的更多说明来结束本章。
本课程适合希望将索具和技术技能提升到新水平的索具工/技术艺术家,并通过创造精彩的镜头使他们成为更强大的求职者!
在本课程结束时,学生将能够制作高质量的角色/生物,为动画和模拟做好准备。
Duration 19h 44m Project Files Included MP4
Title: CGCircuit – The Complete guide to ZIVA Dynamics
Info:
Updated on: 08/17/2023
Ziva Dynamics is a plugin that was used in many Hollywood and Marvels movies such as: Venom, Captain Marvel, Spider-man, Godzilla, Jumanji,
Ziva was recently adapted in games such “Hellblade 2 Senua’s Saga” and will be used more after being acquired by Unity3D company.
The Ziva pipeline can be daunting because everything in it is related to each other from Modeling to Animation.
I put this course together for my students to clarify all the ambiguities concerning the Ziva pipeline in a single crash course that is carefully structured which starts from a character in the scene to a finally shot.
The course is divided into multiple chapters, the majority of the lectures are under 12 minutes long (The longest lecture is 15min) to make it easier for the students to follow and to go back at any particular topic at any time if needed.
Students will start the course with the necessary knowledge concerning the preparation of the character for the Ziva plugin.
Chapter 01 Modeling
Students will learn how to place the bones, the muscles and how to quickly create the fascia and the inner mesh to create a water-tight mesh. Even though in a Studios you won’t be doing the modeling but you need to have this knowledge to guide the modeler to deliver a compatible modeling for the Ziva.
Chapter 02 Rigging
The longest chapter and the heart of Ziva because all the muscles and their deformations are going to ride on top of our rig, So we make sure to teach the students how to anatomically rig a character using a couple of methods, we even provided 2 solutions for the problematic elements, one is simple and the other is advanced.
Chapter 03 MOCAP
Ziva is a pluging based on the real deformation equations, students will explore the advantage of the rig created previeously and how easily the rig is setup to accept MOCAP of any kind; Also the animator can introduce manual tweaking using our friendly rig.
Chapter 04 Ziva
Students will start learning the Ziva plugins with a practical approach, hands on, in each lecture they explore a feature of Ziva while building their Ziva rig until the end.
We wrap up this chapter by learning how to merge the skinned mesh and the ziva simulation together to get the animation of the fingers and the head and more explanation about fixing problems from the simulation.
This course is for Riggers / technical artists who want to boost their rigging and technical skills to the next level and to make them a stronger job candidates by creating an awesome shot!
By The end of this course students will be able to produce high quality rigged characters / creatures ready for animation and simulation.
Software:
Maya 2022
Ziva 1.922
Zbrush
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/47649.html