CGCircuit – Real-Time Character Optimization – From Film to Games

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在本在线课程中,观众将学习创建游戏角色的基本知识,以及转换 VFX 网格以供实时使用的技术。以我们之前课程中的角色为例,学生将创建一个可以导入实时引擎的实时网格。他们将使用 Maya、Zbrush、Substance 3D Painter 和 Marmoset Toolbag 等行业标准软件进行演示。

学生将深入了解创建游戏就绪网格所需的关键元素,包括如何在保持 UV 的同时减少多边形,以及如何创建实时运行的优化纹理。课程结束时,他们将掌握一套强大的技能,可应用于自己的项目以及游戏开发或视觉特效的进一步研究。

本课程主要面向:
已完成本系列前面课程并已获得一定软件使用经验的初学者。
对所使用的软件有先验知识的中级和高级艺术家。
想要转向游戏的高级视觉特效艺术家。

该课程分为七个章节,每个章节都涵盖基本主题,例如视觉特效和游戏之间的差异、重新拓扑、UV、优化纹理和烘焙,以及狨猴工具包中的外观开发和照明。

要点:
了解视觉特效和游戏开发之间的差异。
创建游戏就绪资产,包括角色和资产。
重新拓扑以优化游戏。
为所有角色资源创建 UV 以实时工作。
将纹理从 VFX 网格传输到游戏就绪网格。
实时烘焙网格图
使用狨猴工具包创建令人惊叹的作品集演示。

Duration 4h 43m Project Files Included MP4

Title: CGCircuit – Real-Time Character Optimization – From Film to Games

Info:
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.

Students will gain a solid understanding of the key elements required to create a game-ready mesh, including how to reduce polygons while maintaining UVs, and how to create optimized textures that work in real-time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX.

This course is designed mainly for:
Beginners who have completed previous courses of the series and have acquired some experience using the software.
Intermediate and advanced artists who have prior knowledge of the software being used.
Advanced VFX artists who want to transition to games.

The course is divided into seven chapters, each covering essential topics such as the differences between VFX and games, retopology, UVs, optimized textures and baking, and lookdev and lighting in Marmoset Toolbag.

Key Takeaways:
Understanding the differences between VFX and game development.
Creating game-ready assets, including characters and assets.
Retopologizing for game optimization.
Creating UVs for all character assets to work in real-time.
Transferring textures from VFX mesh to game-ready mesh.
Baking mesh maps for real-time
Using Marmoset Toolbag to create amazing portfolio presentations.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/47130.html

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