
在此在线课程中,观看者将学习如何使用 Zbrush、Maya 和 Substance Painter 创建可供制作的逼真人体。我们将以我认为最好的学习方式来学习人体解剖学,那就是动手实践。除了了解人体解剖学的理论和名称外,我们还将一一创建整个骨骼和身体的主要肌肉。通过这种方式,我们将开始了解身体的内部结构,以便以后将其应用到任何角色中。有了解剖学基础后,我们将从上一门课程中汲取概念,并对身体进行雕刻、重新定位和纹理化。我们将在 Zbrush 中进行所有雕刻,在 Maya 中进行重新拓扑和 UV,并在 Substance 3D Painter 中进行纹理处理。
本课程专为对现实主义、解剖学和人体充满热情的初级和中级学生而设计。这是系列教程的第三部分,我们将创建一个准备用于生产的完整 3D 角色。对于本课程,您需要具备 Zbrush、Maya 和 Substance 3D Painter 的基本知识,因为在本课程中,我们不教授软件本身,而是教授角色创建的基础知识以及为其做好准备的完整工作流程用于生产。
主要收获:
– 了解 3D 人体解剖学,包括骨骼和肌肉系统。
– 能够在 Zbrush 或任何雕刻软件中创建解剖学上正确的人体,而无需使用扫描或基础网格
– 能够创建可供生产的可动画拓扑
– 能够创建良好的 UV 集
– 能够创建主要、次要和第三级细节一个雕塑。
– 了解在 Substance Painter 中使用照片投影和更多艺术方法的纹理过程,但所使用的技术也可以应用于 Mari 或其他纹理软件。
– 了解角色创建的整个工作流程,不仅限于课程中使用的软件。
观看本课程后,人们可以期望能够使用与电影、电视制作、游戏和任何高分辨率元宇宙平台相同的工作流程来复制真实的人体。这是在行业中找到角色艺术家工作或只是制作成功的 3D 角色艺术作品的过程中的关键要素。
Duration 15h 52m Project Files Included MP4
Title: CGCircuit – Realistic 3D Character with Zbrush
Info:
Released on: 01/03/2022
Updated on: 08/11/2023
Category: Modeling, Sculpting, Texturing
Total Duration: 15h 52m 19s
Level: From Beginner to Intermediate
Language: English
Note: This looks the same as this rls
but the cgcirciut site says this was updated 2023 after the other post was released.
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.
This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.
Main takeaways:
– Understanding of Human anatomy in 3D, including the skeleton and muscles systems.
– Ability to create an anatomically correct human body in Zbrush or any sculpting software without using scans or base meshes
– Ability to create an animatable topology ready for production
– Ability to create good sets of UVs
– Ability to create primary, secondary and tertiary details on a sculpt.
– Understanding of a texturing process using photo projections and more artistic approaches in Substance Painter, but with techniques that can be applied also in Mari or other texturing software.
– Understanding of the entire workflow of character creation, not limited to the softwares used in the course.
After viewing this course, people can expect to be able to replicate a realistic human body using the same workflow used for film, TV production, games and any high res metaverse platform. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/46800.html