
在本课程中,我们将使用 Redshift 的强大功能来创建 50 多种金属材料。当我们从头开始创建照片般逼真的材质时,我们将使用 Shader Graph 逐步揭开节点编辑器的神秘面纱。我们将涵盖噪声贴图、纹理、反射、凹凸贴图、位移贴图等的大量内容。学习如何以及何时使用拼图的每一块来创建一些令人惊叹的材料。
在本课程中,我们将学习在 Maxon Cinema 4D (C4D) 内的 Redshift 渲染引擎的 Shader Graph 内创建金属材质的过程。本课程适合希望学习如何使用 Redshift Shader Graph 中的许多工具和工作流程技巧来创建令人惊叹的材质的初学者和经验丰富的用户。如果您是 Redshift 的新手,那么您应该首先学习我的 Redshift 简介:基础知识课程。在本课程中,我们将创建 50 多种金属,并分解许多最常见的节点及其工作原理。我们从简单的开始,然后逐个节点地进行。最后,您将轻松创建非常复杂的材料。
Duration 5h 11m Project Files Included MP4
Title: Skillshare – Demystify Redshift Materials in C4D
Info:
In this class we will use the awesome power of Redshift to create over 50 metal materials. Using the Shader Graph we will demystify the Node Editor step by step as we create photo realistic materials from scratch. We will cover a ton of content from Noise maps, textures, reflections, bump maps, displacement maps, etc. Learning how and when to use each piece of the puzzle to create some amazing materials.
In this class we will learn the process for creating metal materials inside the Shader Graph for the Redshift Render Engine inside of Maxon’s Cinema 4D (C4D). This class is for beginners and experienced users alike looking to learn how to use many of the tools and workflow tips inside the Redshift Shader Graph in order to create amazing materials. If you are brand new to Redshift then you should first take my Introduction to Redshift: The Basics course. Throughout this course we will create over 50 metals and breakdown many of the most common Nodes and how they work. We start off simple and work our way up node by node. By the end you’ll be creating very complex materials with ease.
THIS CLASS:
– We are going to take a look at the Redshift Shader Graph-
-We will go over:
Node Editor Workflow
RS Materials
Car Paints
Creating and using Noise and Maxon Noise Maps
Using Texture Maps
Roughness Maps
Bump Maps
Bump Blender Nodes
Curvature Nodes
Ramps
RS Color layers
Color Control Nodes
Displacement
Cyberpunk Style Greebles
Material Blenders
Math Nodes
Simple Expressions
Saving materials
Resources for textures and materials
We’ll learn all of that while creating over 50 materials step by step!
-The goal of this course is to get you comfortable with the Redshift Shader graph and have a concrete understanding of what nodes to use and how to apply them to create amazing looking materials.
-This is for people who want to demystify both the Shader Graph and the whole process of making materials inside of Redshift.
-I will be using C4D but the information is not limited to Cinema 4D, it applies to all 3D software that Redshift supports: 3ds Max, Maya, etc. GPU rendering like Redshift is an incredible tool for independent users and teams alike. Many of these workflow tips and methods will work for other renderers but there will need to be some interpolation in order to follow along.
I’m excited to breakdown how to make some really cool Metal Materials!!
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