
环境多面手李剑峰(Allan)。这个深入的教程详细介绍了从收集参考资料和制作概念草图到在虚幻引擎中实现大型环境的所有内容。
本研讨会专为对 Maya、Houdini、Gaea、SpeedTree、Substance Painter、ZBrush、Unreal Engine、Photoshop 和 Nuke 等各种工具有基本了解的中级到高级艺术家量身定制。虽然本教程旨在提供资产创建和环境完成的完整概述,但某些细节不会逐步显示;因此,建议对研讨会中使用的工具有一个基本的掌握。
在整个研讨会中,您将通过资产制作、场景组装、基本的绘景技术以及合成最终的电影动画,获得对 CG 环境创建艺术的宝贵见解。
本次研讨会的一大亮点是介绍作为视觉特效艺术家的见解和方法,Allan 巧妙地将其融入到他在游戏引擎中创建电影动画的过程中。通过完成研讨会,您将能够在虚幻引擎中制作更加身临其境、更加逼真的环境,为您在未来的项目中取得成功做好准备。
在整个研讨会中,Allan 使用 PolyHaven 的资源和插件、SideFX 的 Greeble Generator、GitHub 的 Psyop 的 Cryptomatte 工具以及 Mixamo 的资源。
Jianfeng Li (Allan) | Duration: 9:24 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 2,55 GB | Language: English
Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.
This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won’t be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.
Throughout the workshop, you’ll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.
A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you’ll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.
Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.
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