
无需编写任何代码,即可在 Apple II 上构建类似于原始 Tapian 的海盗交易游戏
您将学到什么
在 Unity 和 playMaker 中创建有趣的海盗交易游戏
实施日益复杂的游戏设计
如何将问题分解为有限状态机并开发可视化解决方案
要求
具备基本的计算机技能
应安装 Unity 5 或更高版本,并购买和下载 PlayMaker来自 Unity Asset Store
说明
新课程内容已于 2018 年 11 月 19 日发布!
查看海盗战斗的新状态、船只受到的伤害、小型界面升级以及升级你的船舱!
谁不喜欢有趣的海盗交易游戏,在其中您可以在城市之间交易货物、升级您的船只并在公海上与海盗作战?在本课程中,您将学习如何使用 Unity 和 playMaker 构建有趣的海盗交易游戏。使用 playMaker 的有限状态机,您将看到如何从头开始一步步构建这个游戏。
学习游戏设计的有趣方式
与我们其他评价很高的课程一样,我们从一开始就开始。即使是刚接触 playMaker 和 Unity 的人也可以跟着操作。我们首先引导您了解如何设置项目和安装 playmaker。我们为游戏布局一个基本界面,然后创建一些简单的 FSM 状态来开始实现游戏的回合系统。但我们不会长期保持简单和基本。本课程专为雄心勃勃的开发人员设计,他们想要学习重要的游戏设计技术,并且不怕先行动起来。我们不浪费时间深入研究更高级的设计模式,这些模式将教您如何在 playMaker 和 Unity 中构建几乎任何游戏。
中级和高级 playMaker
本课程的目标是让您从一名初级游戏设计师成长为非常有能力将日益复杂的游戏和应用程序组合在一起的人。虽然本课程使用 Unity 和 playMaker,但您将学习的游戏设计技术和模式几乎适用于任何语言。随着课程的进展,您将学习如何巧妙地构建游戏对象和 FSM。您将学习如何使用循环、嵌套循环和依赖项注入来动态创建游戏对象。您将学习如何创建可重复使用的 FSM,并获得向游戏添加新功能的信心。
本课程适合
谁 有兴趣在 playMaker 中构建游戏
希望学习更高级设计模式的 Playmaker 开发人员
希望从不同角度进行游戏开发的经验丰富的程序员和开发人员
希望尝试可视化编程的初学者程序员能够
更好地通过视觉方式学习或在学习如何编码方面遇到困难的游戏开发人员
Duration: 5h 57m | Video: .MP4, 1280×720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 2.88 GB
Genre: eLearning | Language: English
Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code
What you’ll learn
Create a Fun Pirate Trading Game in Unity & playMaker
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions
Requirements
Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store
Description
NEW COURSE CONTENT RELEASED 11/19/2018!
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn’t like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker’s Finite State Machines you will see how to build this game from the ground up, step by step.
The Fun Way To Learn Game Design
Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don’t just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.
Intermediate and Advanced Level playMaker
The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM’s and will gain confidence in adding new features to the game.
Who this course is for
Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code
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