视频游戏编码是一项基本技能,可以补充 3D 艺术爱好者和业余爱好者的艺术能力。了解编码的基础知识使您能够为您的创作注入活力,并开启一个充满创意可能性的新领域。
无论您是想开发游戏还是与游戏开发者合作,编码都可以让您塑造游戏机制、实现令人惊叹的视觉效果并打造独特的体验。这是我们最新课程的用武之地!
“面向初学者的虚幻引擎 5 蓝图编码:程序化小游戏”将让我们探索如何使用蓝图创建一系列小游戏,并将它们融入统一的游戏体验中。我们还将冒险为游戏创建用户界面 (UI),允许玩家开始、暂停、退出和监控他们的输赢状态。
您的“面向初学者的虚幻引擎 5 蓝图编码:程序化迷你游戏”之旅将从设置游戏模式和相机开始,并为您的项目奠定基础。环境及其资产已经为您设置好,因此我们可以专注于创建蓝图。我们深入研究蓝图框架并启用无缝玩家交互的输入,然后继续为炸弹旋转创建输入以引入核心运动机制。
随着我们的进步,我们将浏览高级主题,例如炸弹计时器框架和实施计时器倒计时,始终确保逻辑顺序和清晰的解释来解决任何障碍。
本课程将在 5 个多小时的 3D 游戏美术和编码中教您通过功能齐全的益智游戏将您的游戏创意变为现实所需的一切知识。
您将学到什么
• 完成对用于视频游戏编码的虚幻引擎 5 (UE5) 的介绍
• 加深您对 UE5 蓝图和脚本逻辑的理解,以创建复杂的游戏机制和交互
• 创建一个涉及完成的益智游戏一组使用蓝图和其他 UE5 工具的迷你游戏
• 为您的游戏设置基本用户界面 (UI),包括用于开始、暂停和退出游戏的按钮
• 理解和处理游戏结束场景,重新启动游戏,并维护适当的层次结构以获得流畅的游戏体验
• 实现对蓝图的直接输入并使用它们来控制不可拥有的角色,例如相机或交互式对象
• 学习在游戏中组织和操作数据和变量的方法,包括数组和地图
• 试验鼠标事件和输入以增强玩家与虚拟环境的交互
• 修改和增强现有游戏机制,并引入新机制以增加深度和复杂性到您的游戏中
• 探索使用带蓝图的矢量脚本为对象制作动画的方法,包括控制位置和旋转
• 操纵文本和创建密码机制以增强游戏系统选项
• 探索高级焦点机制,使用模块化组件可以将焦点放在各个部分上,以增加游戏的复杂
Duration 5h 9m Project Files Included MP4
Unreal Engine 5 Blueprint Coding for Beginners
Info:
What you’ll learn
• Completing an introduction to Unreal Engine 5 (UE5) for coding for video games
• Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions
• Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools
• Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game
• Understanding and handling game-over scenarios, restarting the game, and maintaining a proper hierarchy for a smooth gameplay experience
• Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object
• Learning methods for organising and manipulating data and variables within your game, including arrays and maps
• Experimenting with mouse events and inputs for enhanced player interaction with the virtual environment
• Modifying and enhancing existing game mechanics, and introducing new ones to add depth and complexity to your game
• Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotation
• Manipulating text and creating password mechanics for enhanced game system options
• Exploring advanced focus mechanics that enable focus on individual parts using modular pieces to increase your game’s complexity
Coding for video games is an essential skill that complements the artistic abilities of 3D art enthusiasts and hobbyists. Understanding the fundamentals of coding enables you to breathe life into your creations and unlock a new realm of creative possibilities.
Whether you want to develop games or collaborate with game developers, coding allows you to shape the gameplay mechanics, implement stunning visual effects, and craft unique experiences. This is where our newest course comes in!
‘Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame’ will see us explore how to use blueprints to create a series of mini-games and weave them into a unified game experience. We will also venture into creating a user interface (UI) for a game, allowing players to start, pause, quit, and monitor their winning or losing status.
Your ‘Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame’ journey will start with setting up the game mode and camera and laying the foundation for your project. The environment and its assets are already set up for you, so we can concentrate on creating blueprints. We delve into blueprint frameworks and enabling inputs for seamless player interaction, and then move on to creating inputs for bomb rotation to introduce core movement mechanics.
As we progress, we will navigate through advanced topics such as bomb timer frameworks and implementing timer countdowns, always ensuring a logical sequence and clear explanations to tackle any obstacles.
This course will teach you everything you need to know about bringing your game ideas to life through a fully functional puzzle game in just over 5 hours of 3D game art and coding.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/44344.html
