Lighting in Unity

th_p5DD018Ocovahhqth47fwoAjsWEYkQIc

欢迎使用 Unity 中的光照,我们将介绍在内置渲染器、通用渲染管线和高清渲染管线中创建的游戏的光照理论伟大的游戏美学,烘焙实时全局照明和烘焙静态光照贴图,以及对动态移动的物体使用光照探针在内置渲染器中,我们将使用可用的光源(例如窗户和壁灯)来照亮室内酒吧场景。我们会将色温与真实世界的值相匹配,使场景看起来真实 在通用渲染管道中,我们将使用饱和的颜色混合来照亮卡通风格的恐怖环境。这对于移动风格的游戏以及以手绘风格化图形为特色的游戏可能很有用在高清渲染管道中,我们将使用一天中的不同时间点亮一个逼真的场景,并考虑使用雾体积进行体积照明来为游戏创造令人印象深刻的视觉效果. 我们将详细研究为游戏创建 AAA 视觉效果的后期处理。HDRP 用于顶级游戏,因此掌握此渲染管道中的照明对于让您的游戏与其他顶级游戏竞争非常有用

Published 4/2023
Created by Pete Jepson
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 83 Lectures ( 12h 58m ) | Size: 11.3 GB

Professional lighting for Built in renderer, URP and HDRP

What you’ll learn
Lighting techniques for games
Baking lightmaps
Using light probe groups
Creating volumetric lights for HDRP
Post processing for that AAA look
Realistic lighting setups for your project

Requirements
An interest in game design
A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

Description
Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipelineWe will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objectsIn the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authenticIn the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphicsIn the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titlesSo why not enrol today and I look forward to seeing you in my courseSoundtrack by Alex-Productions from free stock music

Who this course is for
Anyone wanting to master lighting for games
You want to make your games stand out from the crowd with impressive visuals

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/43372.html

赞 (0)
steven的头像steven
上一篇 2023年4月23日
下一篇 2023年4月24日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部