Shader Magic in Blender Ver 341 and above

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当您看到一棵大节点树时,您是否认为节点看起来很可怕……或者您可能只是好奇游戏中的水如何在河流中的那些岩石周围如此流畅地流动并完美地顺流而下?

无论出于何种原因,您都可以在此处了解有关如何连接这些节点的更多信息!

我将介绍如何创建形状、矢量数学的工作原理(如叉积和点积、面向前方、捕捉等)以及游戏中使用的所有常用技术,如顶点绘制、流图、视差映射、使用纹理图集/精灵sheet、Sobel(纹理边缘检测)、trimsheet 等。

我还将介绍更多“Blender 特定”的内容,例如查找模型的边缘、如何创建划痕和污垢、使用径向渐变创建程序模式等。

您可能想知道为什么在 Blender 中而不是在 Unreal Engine 或 Unity 中?

好吧,为什么不呢?本课程中教授的大部分内容也可以在游戏引擎中使用,只需进行少量修改。然而,由于我们在 Blender 中没有所有的口哨和额外的东西……作为一名学生,你被迫学习基础知识而不作弊;)。根据我自己的经验,我知道如果你真的想知道所有事情是如何组合在一起的,那是一条很好的步行路径。

你将得到的老师,我,拥有超过 10 年的 Blender 经验,在世界上排名最高的 3D 学校之一接​​受过技术美术教育;“The Game Assembly”,目前在瑞典游戏工作室担任游戏“Midnight Ghost Hunt”的技术美术师。

Duration 14h 18m Project Files Included MP4

Shader Magic in Blender Ver 341 and above

Info:
The most common shader techniques used in games and some Blende specific things.
How to work with the Blender Shader nodes
How to create procedural shapes from scratch in Blender
How Vector Math is working when creating Shaders.

Are you one of those that think that nodes look scary when you see a big node tree…or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?

Regardless the reason, here is where you will learn more on how to connect those nodes!

I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,…) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.

I will also cover more “Blender specific” stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.

You might wonder why in Blender and not in Unreal Engine or Unity?

Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don’t have all the whistles and extra stuff in Blender…you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.

The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; “The Game Assembly” and are currently working as a Technical Artist for the game “Midnight Ghost Hunt” in a Swedish Game Studio.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/43346.html

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