
我们很高兴能推出 Simon Barle 的教程,他是游戏行业的资深人士,拥有 Star Wars Battlefront 和 Battlefield V 等游戏的经验。在这个完整的解说教程中,您将深入了解他创建树木的 AAA 级工作流程。
西蒙通过分享摄影测量如何用作理解形状和表面的工具的见解来分解这个过程。他展示了他对树干、浆果、树叶和树枝的高模建模技术。他涵盖了 Zbrush 中的雕刻、UV 创建和设置、树皮纹理创建、树纹理、为游戏引擎使用准备模型以及虚幻引擎中的着色器创建。
Simon 还分享了关于如何优化生产资产同时牢记最终质量的重要见解。如果您想深入了解行业专家如何为游戏创建植被,这就是适合您的教程。
Simon Barle | Duration: 4:45 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 1,95 GB | Language: English
We’re thrilled to be featuring a tutorial by Simon Barle, a game industry veteran with experience from titles like Star Wars Battlefront and Battlefield V. In this fully narrated tutorial, you will get insights into his AAA workflow for creating trees.
Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree texturing, preparing the model for game engine use, and shader creation in Unreal.
Simon also shares critical insights into how to optimize assets for production while keeping the final quality in mind. If you want in-depth insight into how an industry pro creates foliage for games, this is the tutorial for you.

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/42719.html