
对于本课程,我们将使用建模的所有基本原则以及基本的混搭和材料。
此外,我将向您展示如何创建一棵仅从一个顶点和一些修改器开始的树。我提供了渲染图,因此您可以将其用作场景中对象的参考。
一旦我们为树木建模,我们将逐个部分地为我们将包含在场景中的岩石和原木建模。
这些模型是低多边形的,因此您在理解整个建模过程时不会有任何问题,而且会毫不费力。
创建完对象后,下一步就是将所有材质分配给场景。
通过导入我为您提供的调色板,您将能够使用与我在课程中使用的相同的材料。
我建议您尝试不同的调色板并选择您想要的。通过这样做,你将开始找到你内在的艺术自我,这对你未来的其他项目会更好。
添加材料后,我将向您展示重新排列场景中对象的延时摄影和最终渲染属性。
完成最终渲染属性后,我们将准备好渲染春天,稍后我们将更改场景中的颜色以配合不同的季节。
Duration 1h MP4
Title: Skillshare – Create A Stunning Low-Poly Forest In Blender
Info:
For this course, we will use all basic principles of modeling and basic mashes and materials.
Also, I will show you how to create a tree starting only with one vertice and a few modifiers. I provided the render so you can use it as a reference for the objects in the scene.
Once we model the trees, we will then, part by part, model the rocks and the tree logs that we will include in the scene.
The models are low-poly so you won’t have any problems understanding the whole modeling process, and it will be effortless.
After we finish creating the objects, the next step will be assigning all the materials to the scene.
By importing the color palette I provided for you, you will be able to use the same materials as I do in the course.
I advise you to experiment with different color palettes and choose whichever you want. By doing so, you will begin finding your inner artistic self, and it will be better for your other projects in the future.
Once we have added the materials, I will show you the timelapse of rearranging the objects on the scene and the final render properties.
After we finish with the final render properties, we will then be ready to render the Spring, and later we will change the colors in the scene to compliment the different seasons.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/42580.html