Blender插件FBX格式3D模型导入&导出器Blender Market – Better FBX Importer & Exporter v4.1.7

Blender插件FBX格式3D模型导入&导出器Blender Market – Better FBX Importer & Exporter v4.1.7

Blender Market – Better FBX Importer & Exporter是一款FBX格式3D模型导入&导出器Blender插件。Blender缺乏对FBX原生支持,当我们导入一些较旧和较新的FBX文件时,它通常会失败。

因此,我从头开始使用官方的FBX SDK做了一个更好的FBX导入器和导出器。该插件与从ASCII到二进制,从FBX 5.3到FBX 2020的所有FBX版本兼容。

我已经使用3ds Max,Maya或Cinema 4D中的3d数字艺术家制作的大约一百个商业FBX文件对导入器和导出器进行了测试,该附件可以成功导入和导出这些FBX文件。

导出的FBX和DAE文件已在Unity Engine 2019,Unreal Engine 4和Godot Engine v3.2中进行了验证,没有任何问题。

特征
-支持Blender v2.79-v2.93。
-支持Blender Renderer,Cycles Renderer和Eevee Renderer。
-支持N-Gons(由4个以上的顶点组成的多边形)。
-支持导入FBX,DAE,OBJ,DXF和3DS文件。
-支持导出FBX,DAE,OBJ和DXF文件。
-支持导出FBX平滑组。
-支持自动骨骼定位。
-支持电枢变形动画。
-支持导出非线性动画。
-支持形状关键动画。
-支持多种材料。
-支持多种紫外线设置。
-支持多种顶点颜色集。
-支持将网格物体附着到骨骼上。
-支持网格实例。
-支持通用节点变换动画。
-支持虚拟节点。
-支持相机。
-支持灯。
-支持自定义属性。
-支持导入Maya格式(.mc / .mcx)和3ds Max格式(.pc2)的顶点动画。
-支持导出Maya格式(.mcx)和3ds Max格式(.pc2)的顶点动画。
-与所有FBX版本兼容。
-支持从任何通用索具系统中导出。
-支持从自动装配系统导出可重定向目标的人体骨架。
-支持导入Blender友好的电枢和3D模型。
-支持导出游戏引擎友好的电枢和3D模型。
-支持Unity Engine 2019,Unreal Engine 4和Godot Engine v3.2。
-支持Windows,Linux和macOS。

Blender Market – Better FBX Importer & Exporter v4.1.7

What is it?
Blender is lack of native FBX support, when we import some older and newer FBX files, it often fails.

So I made a better FBX importer and exporter with official FBX SDK from scratch.

The add-on is compatible with all FBX versions, from ASCII to binary, from FBX 5.3 to FBX 2020.

I have tested the importer and exporter with about one hundred commercial FBX files which made by 3d digital artists in 3ds Max, Maya or Cinema 4D, the add-on can import and export these FBX files successfully.

The exported FBX and DAE files have been verified in Unity Engine 2019, Unreal Engine 4 and Godot Engine v3.2 with no issues.

Features
– Supports Blender v2.79 – v2.93.
– Supports Blender Renderer, Cycles Renderer, and Eevee Renderer.
– Supports N-Gons (Polygons consisting of more than 4 vertices).
– Supports importing FBX, DAE, OBJ, DXF and 3DS files.
– Supports exporting FBX, DAE, OBJ and DXF files.
– Supports exporting FBX smoothing groups.
– Supports automatic bone orientation.
– Supports armature deform animation.
– Supports exporting non-linear animation.
– Supports shape key animation.
– Supports multiple material sets.
– Supports multiple UV sets.
– Supports multiple vertex color sets.
– Supports meshes attach to bones.
– Supports mesh instances.
– Supports generic node transform animation.
– Supports dummy nodes.
– Supports camera.
– Supports lights.
– Supports custom properties.
– Supports importing vertex animation of Maya format(.mc/.mcx) and 3ds Max format(.pc2).
– Supports exporting vertex animation of Maya format(.mcx) and 3ds Max format(.pc2).
– Compatible with all FBX versions.
– Supports exporting from any generic rigging system.
– Supports exporting retarget-able human armature from Rigify Auto-Rigging System.
– Supports importing Blender friendly armature and 3d models.
– Supports exporting game engine friendly armature and 3d models.
– Supports Unity Engine 2019, Unreal Engine 4 and Godot Engine v3.2.
– Supports Windows, Linux and macOS.

Changelog
[2021-04-08]

Release version 4.1.7

– Add ‘Import Materials’ option.
– Add ‘Rename By Filename’ option.

 

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