
学习构建您自己的 3D 视频游戏甚至不应该像学习一样……它应该是一个爆炸!这正是您即将在本次 Unity 训练营中体验到的。
在学习最新版本的 Unity 时,您实际上将使用游戏开发最佳实践构建具有自定义故事情节、任务、奖励、战斗系统、AI 敌人、对话、音乐、电影等的专业级 3D 游戏2023 年。
在本课程结束时,您实际上将发布您的第一款游戏供全世界玩!
但它不会只是任何游戏。这将是一款使用最新、最准确信息构建的游戏。您的讲师 (Luis) 致力于确保您学习成为前 10% 游戏开发人员的技能。
事实上,本课程会不断更新,并将成为您职业生涯中 Unity 和 3D 游戏开发的首选资源。
最后……你浪费时间和在混乱、过时、不完整的教程之间跳来跳去的日子结束了。
通过今天注册,您还可以加入我们在 Discord 上的独家直播在线社区课堂,在那里您将与成千上万的学生、校友、导师、助教和讲师一起学习。
最重要的是,您将向在 Unity 游戏开发和 C# 编程语言方面具有实际经验的资深行业专家学习。
为什么要学习 Unity?
首先,也许我们应该回答——什么是 Unity?
Unity 是业界领先的跨平台游戏引擎,通常用于创建 3D、2D、AR 和 VR 游戏。它是一款功能强大的工具,可让您轻松地在各种平台和设备上创建和部署游戏。
如果您玩过任何视频游戏(如果您在这里,我们假设您玩过),那么我们愿意打赌您玩过使用 Unity 构建的视频游戏……现在您可以了解它们是如何制作的并建立你自己的。
为什么 Unity 变得如此受欢迎?
Unity 提供了广泛的功能和工具,使游戏开发过程变得人性化
它具有内置的物理系统、动画系统,并支持广泛的第三方资产和工具,因此您可以构建任何您的想象力create
有一个庞大的开发者社区为 Unity 的开发做出贡献,因此它不断改进并保持在游戏开发的前沿。
这些原因也是使具有 Unity 技能的候选人如此受欢迎的重要原因。
为什么要成为 Unity 游戏开发者?
我们可以写一整篇文章,但我们会在这里保持简单。
游戏行业是一个巨大的行业。就电影和电视业务而言,这一切都是为了成为创造下一个大热门的公司。
这意味着 Rockstar Games、Electronic Arts、Activision Blizzard、Roblox 和 Ubisoft 等顶级游戏公司都在寻求聘请 Unity 开发人员来帮助他们制作下一款大型视频游戏。
正因为如此,您还可以通过制作(和玩!)视频游戏获得丰厚的报酬。
在我们撰写本文时,游戏开发人员的平均收入约为 80,000 美元。
借助在此训练营中学到的热门技能,您将准备好开始您作为 Unity 开发人员、Unity 工程师或 3D 游戏开发人员的职业生涯。
以下是此 Unity 训练营涵盖的内容
本课程将带您从完全的初学者到从头开始构建您自己的游戏
教你最新的信息和最佳实践
使用动手练习,将理论付诸实践 完成
从构思到编码再到发布的整个游戏开发过程
哦,你将向世界一流的人学习ZTM 讲师:Luis Ramirez,一位拥有超过 10 年经验的行业专家。
让我们深入了解您将在此 Unity 3D 游戏开发训练营中学到的具体内容
1. 入门
对编程或游戏开发一无所知?不了解 Unreal 的 Unity?没有恐惧!我们将从教您什么是游戏引擎以及如何安装 Unity 开始。
2. Unity Fundamentals
您将学习与 Unity 相关的最重要的初学者主题,包括使用 Unity Hub 管理项目、自定义编辑器界面、创建场景、操纵游戏对象、使用材质修改游戏对象的表面、使用预制件重用游戏对象,探索组件。
3. 设计场景
现在是时候动手使用 Unity 的工具(包括 Unity 的网格系统和多边形笔刷包)设计关卡了。您将下载一个资产包,其中包含设计模型所需的一切,并了解 FBX 文件以及如何将模型导入 Unity。这将使您有机会成为 Unity 包生态系统的大师。
4. C#入门
Unity引擎主要使用C#编程语言。但如果您是一个完全的编程初学者……没问题。
您将从头开始学习 C#,从命名空间、类、属性/变量、函数、控制逻辑流、继承和构造函数等基本主题开始。此外,这一切都将逐步完成,因此您将能够跟进。
5. 玩家移动
了解如何使用 Unity 的全新包输入系统来移动对象。我们将从键盘开始,但您可以添加您喜欢的控制器(Nintendo Switch、Xbox、Playstation)来移动您的角色。
此外,您还将学习限制移动并了解如何使用导航网格代理将移动限制在地图上的特定区域。
6. 中级 C#
是时候重新学习 C# 并通过学习如何创建实例、使用抽象类来执行特定实现以及使用静态类来帮助外包实用程序逻辑来继续您掌握 C# 编程语言的旅程。
7. AI 移动
你将学习如何使用人工智能移动敌人并让你的 NPC(非玩家角色)栩栩如生!此外,你的敌人将能够做出你在视频游戏中常见的所有经典动作,例如追逐、守卫和对玩家发起攻击。
8. 使用 Splines 巡逻
通过在地图周围添加巡逻行为进一步改善您的 AI 角色。本节将介绍用于在地图上创建固定路径的 splines 包。您还将了解旋转、暂停以及使用状态模式在行为之间切换。
9. Player & Enemy Stats
了解如何使用脚本化对象将统计数据应用于角色。可编写脚本的对象使设计人员可以更轻松地快速测试和平衡游戏,充分利用此功能将帮助您了解协作的重要性。
10. 动画
用动画让你的游戏栩栩如生!您将能够为您的角色应用闲置、行走、奔跑、死亡和攻击动画。涵盖关键帧和混合树等基本动画概念,以及来自组件的编程触发动画。
11.战斗
是时候战斗了!但是你的角色实际上是如何表现出来并受到伤害的呢?那么,您将使用事件来传达对其他角色的伤害。光线投射将用于帮助检测角色何时受到攻击,您还将使用小发明来帮助您可视化敌人的追逐和攻击范围。
12. 用户界面
创建出色的用户界面是任何游戏的关键。每个人以前都玩过界面糟糕的视频游戏,而且很糟糕。因此,您将使用 Unity Toolkit 包向您的游戏添加 UI,并使用 Unity 的模板和 USS 系统自定义您的界面。
您将学习定位元素、修改它们的外观、应用图像以及动态渲染不同的元素。可以使用键盘或外部控制器进行导航。一切准备就绪后,您可以将界面作为叠加层添加到您的游戏中。
13. 对话
一个伟大的故事将有助于让你的游戏生动起来。您可以让玩家大笑、哭泣,以及介于两者之间的一切。这就是您将学习如何使用 Ink 的原因,Ink 是一种用于构建叙事驱动游戏的工具。您甚至可以编写自己的故事,构建自定义故事路径,并添加 NPC 来处理对话!
14. 任务与奖励
每个好故事都始于我们的英雄开始一项任务。这就是为什么您将学习如何添加任务系统并向玩家应用奖励,包括添加药水、增加健康甚至升级武器。此过程将涉及使用枚举来跟踪可用武器、切换活动游戏对象以及将函数绑定到对话事件。
15. 场景管理
接下来您将学习如何使用碰撞检测和Unity 的场景管理类从不同的场景进行转换。
16. 节省
没有人愿意失去他们来之不易的进步!因此,您将学习如何让玩家保存他们的数据,例如他们的当前位置和统计数据。数据将在页面刷新时持久保存,数据可以在胜利或失败时重置。此外,您将利用 Unity 的播放器首选项类将数据本地保存在播放器的机器上。
17. 灯光、相机、动作!
这是您真正使游戏达到专业水平的地方。通过使用 Cinemachine 创建过场动画并与他人分享,您将在游戏中添加“哇”元素。摄像机将围绕场景设置,可以轻松地相互转换。您甚至将学习如何通过碰撞检测以编程方式播放我们的电影场景。
18. 音频
学习如何添加音效和音乐,为您的游戏增添情趣!. 音频可以在攻击或失败等事件中动态播放,甚至可以在过渡到新场景时学会淡出音乐——我们已经想到了一切!
19. 打磨你的游戏
时间为你的游戏做最后的润色。这里涵盖了各种主题,例如冻结时间、添加植被、旋转相机、添加天空盒以及支持其他输入设备(例如 Nintendo Switch Pro 控制器)。
20. 发布你的游戏
是时候与世界分享你的创作了!您将学习如何发布您的游戏并与社区分享。您所有的辛勤工作都得到了回报,您可以坐下来观看社区购买并玩您的第一个视频游戏!
奖励:本课程与所有从零到精通的课程一样,会不断更新……与其他许多课程不同(请小心)。
随着 Unity 生态系统的发展,本课程也在不断发展。
Luis 通过新的讲座、项目和资源不断更新课程。这是您在职业发展和发展过程中查找和学习最新游戏开发最佳实践的首选之地。
底线是什么?
本课程并不是要让您只是跟着学习,这样当您完成课程后,您除了观看另一个教程外不知道该做什么。
相反,本课程将推动您并挑战您从初学者成长为前 10% 的游戏开发人员/Unity 工程师?。
而且……你没有什么可失去的。
Duration 26h Project Files Included MP4
Unity Bootcamp: 3D Game Development
Info:
WHAT YOU’LL LEARN
Learn Unity from scratch (one of the top cross-platform game engines for creating professional 3D games)
Learn the C# programming language from scratch, including namespaces, classes, variables, functions and much more
Step-by-step process from creating your own game to publishing it online
Build a story-driven game with your own story, dialogue, music, and even cutscenes
How to use Unity to easily create and deploy games across multiple platforms including Windows, MacOS, iOS, Android, and many more
Create an RPG game with quests, rewards, potions, a combat system, weapon upgrades, and more
How to build games with all the bells and whistles of your favorite games
Use a keyboard or add your preferred controller (Nintendo Switch, XBOX, Playstation) to move your characters
How to launch your career as a 3D Game Developer, Unity Engineer, or Unity Developer
Learning to build your own 3D video game shouldn’t even feel like learning… it should be a blast! That’s exactly what you’re about to experience with this Unity Bootcamp.
While learning the latest version of Unity, you are actually going to build a professional-level 3D game with a custom storyline, quests, rewards, a combat system, AI enemies, dialogue, music, cinematics, and much more using game development best practices for 2023.
By the end of this course you’ll actually publish your first game for the world to play!
But it won’t just any game. It’ll be a game that’s built using the most up-to-date, accurate information. Your instructor (Luis) is dedicated to making sure you learn the skills to become a Top 10% Game Developer.
In fact, this course is constantly updated and will be your go-to source for Unity and 3D game development during your career.
Finally… your days of wasting time and bouncing between confusing, out-of-date, incomplete tutorials are OVER.
By enrolling today, you’ll also get to join our exclusive live online community classroom on Discord where you’ll learn alongside thousands of students, alumni, mentors, TAs and Instructors.
Most importantly, you’ll be learning from a senior industry professional that has actual real-world experience with Unity game development and the C# programming language.
Why Learn Unity?
First perhaps we should answer – what is Unity?
Unity is an industry-leading, cross-platform game engine that is commonly used for creating 3D, 2D, AR, and VR games. It’s a powerful tool that allows you to easily create and deploy games across a wide range of platforms and devices.
If you’ve played any video games (if you’re here, we assume you have), then we’re willing to bet that you’ve played a video game built using Unity… and now you can learn how they’re made and build your own.
Why has Unity become so popular to use?
Unity offers a wide range of features and tools that make the game development process user-friendly
It has built-in physics systems, animation systems, and supports a wide range of third-party assets and tools so that you can build anything your imagination can create
There’s a large community of developers who contribute to Unity’s development, so it’s constantly improving and staying at the leading edge of game development.
These reasons are also a big part of what makes candidiates with Unity skills so in-demand.
Why Become a Unity Game Developer?
We could write a whole post but we’ll keep things simple here.
The gaming industry is a huge business. And just the movie and TV business, it’s all about being the company to create the next big hit.
That means top gaming companies like Rockstar Games, Electronic Arts, Activision Blizzard, Roblox, and Ubisoft are all seeking to hire Unity Developers to help them be the one to make the next big video game.
Because of this, you’ll also be well-paid to build (and play!) video games.
As we’re writing this, the average Game Developer is earning ~US$80,000.
With the in-demand skills learned in this bootcamp, you’ll be ready to launch your career as a Unity Developer, Unity Engineer, or 3D Game Developer.
Here’s what this Unity Bootcamp covers
This course will take you from complete beginner to building your own game from scratch by
Teaching you the most up-to-date information and best practices
Using hands-on exercises where you put the theory into practice
Working through the entire game development process from ideation to coding to publishing
Oh and you’ll be learning from a world-class ZTM instructor: Luis Ramirez, an industry professional with over 10+ years of experience.
Let’s dive into the details of exactly what you’ll learn in this Unity 3D Game Development Bootcamp
1. Getting Started
Don’t know anything about programming or game development? Don’t know Unity from Unreal? Have no fear! We’ll start out by teaching you about what a game engine is and how to install Unity.
2. Unity Fundamentals
You’ll learn the most crucial beginner topics related to Unity, including managing projects with the Unity Hub, customizing the editor interface, creating scenes, manipulating game objects, modifying the surface of a game object with materials, using prefabs for reusing game objects, and exploring components.
3. Designing a Scene
Now it’s time to get your hands dirty by designing a level with Unity’s tools, including Unity’s Grid system and poly brush packages. You’ll download an asset pack with everything you’ll need for designing models, plus learn about FBX files and how to import models into Unity. This will give you an opportunity to become a master of Unity’s package ecosystem.
4. Getting Started with C#
The Unity Engine primarily uses the C# programming language. But if you’re a complete programming beginner… no problem.
You’re going to learn C# right from the beginning, starting with basic topics such as namespaces, classes, properties/variables, functions, controlling the flow of logic, inheritance, and constructor functions. Plus it’ll all be done step-by-step so you’ll be able to follow along.
5. Player Movement
Learn how to move objects by using Unity’s brand-new package called the Input System. We’ll start with a keyboard, but you can add your preferred controller (Nintendo Switch, Xbox, Playstation) to move your characters.
Plus you’ll learn to restrict movement and understand how movement can be constrained to specific areas on a map by using the navmesh agent.
6. Intermediate C#
Time to dive back into C# and continue your journey to mastering the C# programming language by learning how to create instances, use abstract classes to enforce a specific implementation, and use static classes to help outsource utility logic.
7. AI Movement
You’ll learn how to move enemies with Artificial Intelligence and bring your NPCs (non-player characters) to life! Plus your enemies will be able to do all the classic things you’re used to seeing them do in video games such as chase, guard, and initiate attacks on players.
8. Patrolling with Splines
Further improve your AI characters by adding patrolling behavior around the map. This section will introduce the splines package for creating a fixed path on a map. You’ll also learn about rotations, pausing, and using the State pattern for toggling between behaviors.
9. Player & Enemy Stats
Learn how to apply stats to characters by using Scriptable objects. Scriptable objects make it easier for designers to test and balance a game quickly, and utilizing this feature to its fullest will help you understand the importance of collaboration.
10. Animation
Bring your game to life with animations! You’ll be able to apply idle, walking, running, death, and attack animations to your characters. Fundamental animation concepts such as keyframes and blend trees are covered, plus programmatically-trigger animations from your components.
11. Combat
It’s time to fight! But how do your characters actually dish out and incur damage? Well, you’ll use events to communicate damage to other characters. Raycasting will be used to help detect when a character has been attacked, and you’ll also use gizmos to help you visualize the chase and attack range of enemies.
12. User Interfaces
Creating a great UI is key to any game. Everyone has played a video game before with a bad UI, and it sucks. So you’ll add a UI to your game by using the Unity Toolkit package and customize your interface with Unity’s template and USS systems.
You’ll learn to position elements, modify their appearance, apply images, and dynamically render different elements. Navigation will be possible with keyboard or external controllers. Once it’s all ready, you’ll add the interface as an overlay to your game.
13. Dialogue
A great story is what will help make your game come alive. You can make players laugh, cry, and everything in between. That’s why you’ll learn how to use Ink, a tool for building a narrative-driven game. You’ll even write your own story, build custom story paths, and add NPCs for handling the dialogue!
14. Quests & Rewards
Every good story starts with our hero embarking on a quest. That’s why you’ll learn how to add a quest system and apply awards to players, from adding potions, increasing health, and even upgrading weapons. This process will involve using enums for keeping track of available weapons, toggling active game objects, and binding functions to dialogue events.
15. Scene Management
Next you’ll learn how to transition from different scenes by using collision detection and Unity’s scene management class.
16. Saving
Nobody wants to lose their hard-earned progress! So you’ll learn how to allow players to save their data, such as their current position and stats. Data will be persisted across page refreshes and data can be reset upon victory or defeat. Plus you’ll leverage Unity’s player preferences class to save data locally on a player’s machine.
17. Lights, Camera, Action!
This is where you will really make your game professional-level. You’ll add that “wow” factor to your game by using Cinemachine to create cutscenes and share it with others. Cameras will be set up around the scene that can be easily transitioned from one another. You’ll even learn how to play our cinematic scenes programmatically with collision detection.
18. Audio
Bring emotion to your game by learning how to add sound effects and music! . Audio can be dynamically played during events such as attacks or defeats, and even learn to fade out music while transitioning to a new scene – we’ve thought of everything!
19. Polishing Your Game
Time to add some finishing touches to your game. A variety of topics are covered here such as freezing time, adding vegetation, rotating cameras, adding skyboxes, and supporting additional input devices such as Nintendo Switch Pro Controllers.
20. Publishing Your Game
It’s time to share your creation with the world! You’ll learn how to publish your game and share it with the community. All your hard work has paid off and you can sit back and watch the community purchase and play your very first video game!
Bonus: This course, like all Zero To Mastery courses, is constantly updated… unlike many other courses out there (be careful out there).
As the Unity ecosystem evolves, this course evolves.
Luis continually updates the course with new lectures, projects, and resources. This is your go-to place to find and learn the latest game development best practices as you develop and grow your career.
What’s the bottom line?
This course is not about making you just follow along so that when you are done with the course you don’t know what to do other than watch another tutorial.
Instead, this course will push you and challenge you to go from a beginner to a top 10% Game Developer / Unity Engineer ?.
And… you have nothing to lose.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41366.html