
有关如何从头开始创建基本刚体运动物理的分步教程。使用 Unity 3D 免费使用 C# 授课。
学习构建自己的游戏物理引擎。在本迷你课程结束时,您将获得将物理理论转化为工作游戏代码的信心。
我将使用免费的 Unity 3D 作为示例游戏引擎进行教学。我希望您在开始本课程之前对 Unity 3D 和 C# 有一定的了解。如果您不这样做,请查看我的完整 Unity 开发人员课程。
你为什么要参加这门课程?
更好地理解游戏物理。
练习创建自己的物理组件。
提高您对牛顿运动定律的了解。
注意:我们不再积极支持这门课程,但是如果我们将来重新讨论这个主题,那么学习这门课程的学生将获得更新的内容。
访问本课程确实附带一个可选的免费社区站点,您可以在其中共享游戏和 3D 模型,以及与其他学生联系。
在那里见!
您将学到什么 将
新的物理定律转化为代码。
了解游戏引擎的物理原理。
扩展 Unity 3Ds 物理引擎的功能。
将此知识转移到其他游戏引擎。
是否有任何课程要求或先决条件?
您需要熟悉 Unity 3D
您需要熟悉 C# 脚本。
你应该能够解决基本的代数方程。
本课程的对象:
如果您遇到游戏引擎的物理极限,本课程非常适合您。
如果您对游戏引擎的物理原理“在引擎盖下”如何工作没有信心,本课程将为您提供这种见解。
如果您是已经对编码充满信心的物理学博士,那么本课程可能不适合您!
Video сourse: Udemy – Game Physics – Introducing Gravitation & Rotation in Unity (Updated: Jan 2019)
Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
To understand game physics better.
Practice creating your own physics components.
Improve your knowledge of Newtons Laws of Motion.
Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.
Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
What you’ll learn
Translate new laws of physics to code.
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
Transfer this knowledge to other game engines.
Are there any course requirements or prerequisites?
You need to be comfortable with Unity 3D
You need to be comfortable with C# scripting.
You should be able solve basic algebra equations.
Who this course is for:
This course is ideal for you if you’re running into the limits of your game engine’s physics.
If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight.
This course is probably not for you if you’re a physics PhD, who is already confident in coding!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41025.html