
在这个由数字雕塑家 Francesco Orru 主持的 4 小时研讨会中,了解如何使用 ZBrush 和 KeyShot 将 2D 概念转化为 3D 模型。本教程适用于已经对 ZBrush 中的数字雕刻有一定了解并准备钻研从概念艺术创建微缩模型的世界的艺术家。
研讨会涵盖了微缩模型雕刻的整个过程,从考虑初始比例到使用 DynaMesh、ZRemesher、Transpose Master、ZModeller,最后是 KeyShot 进行渲染。
当树脂打印微缩模型时,需要考虑模型中包含的细节级别,这完全取决于比例、比例、体积、形状的解释——而且您需要知道在雕刻时可以自由发挥哪些作用.
除了分享他的工作流程外,Francesco 还讨论了如何优化您的工作以在雕刻时节省时间,并分享了他与艺术总监建立良好沟通以便在此过程中尽早获得反馈的技巧。他谈到了如何在包括时间和资源在内的特定限制下工作,并强调为什么对重新设计模型持开放态度很重要——并且永远不要爱上你的第一次尝试。
通过完成本次研讨会,您将对从 2D 概念工作到使用 ZBrush 创建 3D 微缩模型的完整流程有深入的了解。您还将了解如何向艺术总监展示您的作品。
本次研讨会的最终原型由英国的 Valkyrx Gaming 打印。
作为本次研讨会的可下载资源,提供了抽取的高多边形模型的 STL、带有所有子工具的 T 形姿势的 ZTL,以及带有子工具的最终姿势模型的 ZTL。
使用的软件
ZBrush KeyShot
Duration 4h 12m Project Files Included MP4
Title: The Gnomon Workshop – Sculpting Miniatures for Boardgames Using ZBrush
Info:
Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hour workshop by Digital Sculptor Francesco Orru. This tutorial is intended for artists who already have some knowledge of digital sculpting in ZBrush and are ready to delve into the world of creating miniatures from concept art.
The workshop covers the entire process of sculpting for miniatures, from considering the initial scales to using DynaMesh, ZRemesher, Transpose Master, ZModeller, and lastly, KeyShot for rendering.
When resin printing miniatures, consideration needs to be given to the level of detail to be included in the model, which all depends on the scale, proportions, volumes, the interpretation of shapes — and you need to know which liberties you can take while sculpting.
As well as sharing his workflow, Francesco discusses how to optimize your work to save time when sculpting, and shares his tips for developing good communication with art directors in order to receive feedback early on during the process. He talks about how to work under certain limits including time and resources, and stresses why it’s important to be open to reworking models — and never falling in love with your first attempts.
By completing this workshop, you’ll have a solid understanding of the full pipeline when working from a 2D concept to create a 3D miniature using ZBrush. You’ll also discover how to present your work to an art director.
The final prototype featured in this workshop was printed by Valkyrx Gaming in the UK.
Provided as a downloadable resource with this workshop are the STL of the decimated high poly model, the ZTL of the T-pose with all the Subtools, plus the ZTL of the final posed model with Subtools.
SOFTWARE USED
ZBrush KeyShot
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