
学习Unity跑酷游戏系统| 学习 Unity 3d iOS 和 Android 游戏开发和构建 C# 第三人称射击 TPS 游戏
您将学到什么
移动触摸控制
移动输入控制
3D 移动游戏开发
跑酷系统
要求
你必须有一些基本的编程知识
你必须有一些基本的统一知识
描述
在本课程中,您将通过构建刺客信条游戏克隆来使用统一游戏引擎学习 ios 和安卓游戏开发。您将在本课程中学习和构建的主要重要系统是跑酷系统。因此,您将使用unity 游戏引擎学习和构建自己的跑酷系统。Unity 是由Unity Technologies 开发的跨平台游戏引擎。为游戏、动画、汽车、建筑等各个行业构建实时 3D 项目。立即开始使用 Unity 进行创作。Unity 是一种工具,可让您完成与游戏制作过程相关的不同类型的任务。Unity 为游戏开发人员提供了一个创建视频游戏的 3D 平台。Unity 对开发人员如此有吸引力的原因在于它易于使用,因此您无需从头开始。刺客’ s Creed 是一款动作冒险游戏,设置在开放世界环境中,从第三人称视角进行游戏,玩家主要扮演主角戴斯蒙德·迈尔斯 (Desmond Miles) 所经历的阿泰尔 (Altaïr) 角色。游戏的声音、编程、开发和发布。这是为某人制作特别的东西的艺术。学习起来并不容易,但理解起来也不难。
概述
第 1 节:简介
第一讲简介
第 2 部分:创建新的 Unity 游戏项目
第 2 讲 在 Unity 中创建项目
第 3 部分:为游戏添加环境
第 3 讲 添加环境
第 4 节:第三人称相机控制器
第 4 讲 设置播放器
第5讲相机跟随玩家
第 6 讲 为相机添加旋转
第 7 讲 限制摄像机角度
第8讲相机取景平衡
第9讲相机旋转速度
第10讲反转相机运动
第 5 节:第三人称玩家控制器
第 11 课基本玩家运动
第 12 课 改变玩家面对
第 13 课 沿摄像机方向移动玩家
第 14 讲 添加播放器旋转速度
第 15 课获取玩家运动动画
第 16 讲为播放器添加动画
第 17 讲玩家碰撞
第 18 课 检查玩家是否在表面上
第 19 讲 添加重力
第六节:跑酷系统实现
第20讲跑酷系统设置
第21讲环境检查器
第 22 讲 检查环境对象
第23讲测量物体的高度
第24讲 表演跳跃跑酷
第25讲 根据物体高度进行跑酷
第26讲根据物体高度进行跑酷第2部分
第27讲根据物体高度进行跑酷第三部分
Learn Unity Parkour Game System | Learn Unity 3d iOS & Android Game Development & Build C# Third Person Shooter TPS Game
Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.38 GB | Duration: 3h 40m
What you’ll learn
Mobile Touch Controls
Mobile Input Controls
3D Mobile Game Development
Parkour System
Requirements
you must have some basic programming knowledge
you must have some basic unity knowledge
Description
In this course you will learn ios & android game development using unity game engine by building assassin creed game clone.Main important system that you will learn and build in this course is the parkour system. So you will learn and build your own parkour system using unity game engine.Unity is a cross-platform game engine developed by Unity Technologies. Build real-time 3D projects for various industries across games, animation, automotive, architecture, and more. Start creating with Unity today. Unity is a tool that allows you to accomplish different types of tasks related to the game production process. Unity provides game developers with a 3D platform to create video games. What makes Unity so appealing to developers is that it’s simple to use so that you don’t need to start from scratch.Assassin’s Creed is an action-adventure game set in an open world environment and played from a third-person perspective in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles.Game development is about a good story, design, sounds, programming, development, and release of games. It is the art of making something special for someone. It is not easy to learn, but it is also not difficult to understand.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Create New Unity Game Project
Lecture 2 Creating Project in Unity
Section 3: Add Environment to Game
Lecture 3 Adding Environment
Section 4: Third Person Camera Controller
Lecture 4 Setting Up Player
Lecture 5 Camera follow player
Lecture 6 Adding Rotation to Camera
Lecture 7 Limiting camera angles
Lecture 8 Camera Framing Balance
Lecture 9 Camera Rotation Speed
Lecture 10 Invert Camera Movement
Section 5: Third Person Player Controller
Lecture 11 Basic player movement
Lecture 12 Changing player facing
Lecture 13 Moving Player in direction of camera
Lecture 14 Adding Player Rotation Speed
Lecture 15 Getting Player Locomotion animations
Lecture 16 Adding Animations to player
Lecture 17 Player Collision
Lecture 18 Checking if player on surface
Lecture 19 Adding Gravity
Section 6: Parkour System Implementation
Lecture 20 Parkour System Setup
Lecture 21 Environment Checker
Lecture 22 Checking Environment objects
Lecture 23 Measuring Height of objects
Lecture 24 Performing Jump Up Parkour
Lecture 25 Performing Parkour according to object height
Lecture 26 Performing Parkour according to object height Part 2
Lecture 27 Performing Parkour according to object height Part 3
anyone who wants to learn & build 3d games,anyone who wants to become professional game developer
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