Blender 3 Motorcycle Creation

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在创建经典的 1936 年 Harley-Davidson Knucklehead 摩托车的同时学习 Blender。

发表于 2022 年 11 月
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz,2 Ch
类型:eLearning | 语言:英语 | 时长:116 节课(19 小时 5 分钟)| 大小:17.2 GB

你会学到什么

  • 使用 Blender 进行 3D 建模
  • UV映射
  • Substance Painter 中的纹理
  • Blender 中的光照和渲染
  • 在 Blender 中编辑视频

要求

本课程使用 Blender 3 和 Adob​​e Substance Painter。

描述

在本课程中,我们将使用 Blender 和 Substance Painter 创建经典的 1936 年 Harley-Davidson Knucklehead 摩托车。您将了解 Blender 中的 3D 建模和 UV 映射,以及在 Substance Painter 中创建材质和纹理。我们还将介绍 Blender 中的照明和渲染;甚至使用 Blender 的视频序列编辑器来编辑我们的最终视频。

我能得到什么?

本课程包含 116 个视频,总时长超过 18 小时。您还可以访问课程项目文件,其中包括 Blender 场景文件、参考图像和 HDR 图像。

我们会怎样做?

我们将从在 Blender 中设置参考图像开始。我们将导入侧视图、前视图和后视图,以帮助我们创建和放置 3D 模型。您将了解 Blender 的修改器堆栈、统一比例如何提高 Blender 工具的有效性,以及在诸如此类的大型项目中保持井井有条的一些提示和技巧。

建模完成后,我们将对构成摩托车的每个对象进行 UV 映射。您将了解 Blender 必须提供的不同 UV 映射方法,以及如何在 UV 纹理空间内有效地打包 UV 岛。

然后是时候将我们的模型从 Blender 中导出并带入 Substance Painter 进行纹理处理。您将学习如何使用图层蒙版、生成器和垃圾贴图来创建详细、逼真的纹理。当纹理完成后,您将学习如何导出与 Blender 兼容的颜色、法线、金属和粗糙度贴图,并将它们设置为适当的材质。

最后,我们将使用 HDR 图像来照亮场景,然后渲染多个可以在 Blender 视频序列编辑器中一起编辑的镜头。

我为什么要得到这个?

如果您曾经想在 Blender 中创建详细、逼真的对象,那么本课程适合您。您将学习为游戏和动画创建令人印象深刻的复杂模型所需的所有建模技术和纹理工具。这是一门综合课程,带您从第一个多边形到最终渲染,并为您提供创建自己的惊人项目所需的所有工具。

本课程适用于谁

有兴趣了解更多有关 Blender 和 Substance Painter 的初学者 3D 艺术家

Learn Blender while creating a classic 1936 Harley-Davidson Knucklehead motorcycle.

Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 116 lectures (19h 5m) | Size: 17.2 GB

What you’ll learn

3D Modeling with Blender
UV Mapping
Texturing in Substance Painter
Lighting and Rendering in Blender
Editing Video in Blender

Requirements

This course uses Blender 3 and Adobe Substance Painter.

Description

In this course we will use Blender and Substance Painter to create a classic 1936 Harley-Davidson Knucklehead motorcycle. You will learn about 3D modeling and UV mapping in Blender, as well as creating materials and textures in Substance Painter. We will also go over lighting and rendering in Blender; and even use Blender’s Video Sequence Editor to edit our final video.

What do I get?

This course contains 116 videos totaling more than 18 hours of content. You will also have access to the course project files which include the Blender scene files, the reference images, and HDR images.

What will we do?

We will begin by setting up our reference images in Blender. We will import side, front, and back views to help us with the creation and placement of our 3D models. You’ll learn about Blender’s modifier stack, how uniform scale can improve the effectiveness of Blender’s tools, and some tips and tricks about staying organized during a large project such as this.

Once the modeling is complete, we will work on UV mapping each of the objects that make up the motorcycle. You’ll learn about the different methods of UV mapping that Blender has to offer, and how to efficiently pack your UV islands within the UV texture space.

Then it’s time to export our model out of Blender and bring it into Substance Painter for texturing. You’ll learn how to use layer masks, and generators, and grunge maps to create detailed, realistic textures. And when the textures are complete, you’ll learn how to export Color, Normal, Metallic, and Roughness maps that are compatible with Blender and set them up to the appropriate materials.

Finally, we will use HDR images to light the scene and then render multiple shots that can be edited together in Blender Video Sequence Editor.

Why should I get this?

If you’ve ever wanted to create detailed, realistic objects in Blender then this course is for you. You’ll learn all of the modeling techniques and texturing tools you’ll need to create impressive, complex models for games and animations. This is a comprehensive course that takes you from the first polygon to the final render and gives you all the tools you need to create your own amazing projects.

Who this course is for

Beginner 3D artists interested in learning more about Blender and Substance Painter

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38894.html

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