Strezov Sampling Architecture Of Sound KONTAKT-DECiBEL

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听到并看到一个偶然发现的巧妙结果。“独特声音”的定义 – 8 件独一无二的声学雕塑。非常适合恐怖评分或任何需要一些前所未有的惊人声音的音频制作。

声音的架构
一系列深度采样的定制乐器,我们称之为雕塑。非常适合恐怖评分或任何需要一些前所未有的惊人声音的音频制作。

图书馆内的所有有机声音都是由保加利亚雕塑家 Martian Tabakov 创作的 8 件不同的雕塑产生的。
我们用许多不同的木槌、棍子、刷子,当然还有弓,在每一个雕塑上“演奏”时记录了这些奇怪而有魅力的声音。

之后,我们对它们进行处理并将表演安排成制作就绪的循环和音乐音效,同时将每个声音都视为您可以在我们的管弦乐合集中找到的一种发音。由于 ARCHITECTURE OF SOUND 仍然是一个可播放的虚拟合集,而不仅仅是一堆 oneshot 样本。

由于基于我们的 X3M 打击乐引擎的全新 UI,专为 Native Instrument 的 Kontakt 声音架构的完整版本而构建可以进一步调整和定制。

ARCHITECTURE OF SOUND 库包含一个模板补丁,您可以使用它构建自己的音乐音景和效果。键盘的演奏范围分为两类:音调和无调音。

在键盘的最低两个八度(C0 和 C1)上,您有 4 个无调性区域,可用于从 GUI 中心的浏览器加载和播放库中的任何打击乐声音。这 4 个区域的功能与我们任何其他 X3M 引擎库的功能相同 – 区域内的任何键都在循环通过所选乐器的循环。

在提到的 4 个打击乐区之后,还有两个音调区,每个音调区都有 2 个八度音程:第一个音调区从 C2 开始,第二个音调区从 C4 开始。在每一个上,您都可以选择、加载和演奏任何音调乐器,分为 7 个不同的类别 – Drones、Drones 2(声音设计)、Tonal Percs、Bells、Bends、Reverses、Loops。

图书馆的内容在 Sofia Session Studio A 中录制,具有 3 个麦克风位置 – Close、Decca 和 Hall。对于其中的每一个,您都可以选择清除(开/关按钮)、独奏或静音。此外,您可以调整音量和立体声宽度。

概述:
– 8 种原声音乐雕塑在环境大厅中播放和录制
– 超过 100 种精心策划的独特声音分布在不同类别中,如 Loops、Booms、Hits、Scrapes、Drones、Tonal Perc、Bells 和 Reversed
– 生产就绪内容为以及有机和原材料
– 3 个麦克风位置(Close、Decca、Hall)
– 具有多个动态层和循环的可播放补丁
– 由于全新的定制 UI,进一步处理变得简单
– 使用 X3M 打击乐浏览器映射您自己的模板补丁和映射功能

要求
Native Instruments Kontakt 6.6.1+ 需要完整版 – 不支持免费播放器
大约 15GB – 约 7.3GB 用于存档文件,约 7.6GB 用于解压库
4GB RAM

Team DECiBEL | 21 Oct 2022 | 7.65GB

Hear and see the ingenious result of a chance discovery. The definition of “unique sounds” – 8 one of a kind acoustic sculptures. Perfect for Horror Scoring or any Audio Production which is in need of some breathtaking never before heard sounds.

The ARCHITECTURE OF SOUND
A collection of deeply sampled custom built instruments, which we call sculptures. Perfect for Horror Scoring or any Audio Production which is in need of some breathtaking never before heard sounds.

All the organic sounds within the library are produced by 8 different sculptures created by Bulgarian sculptor Martian Tabakov.
We recorded those strange and charismatic sounds while “playing” on each of those sculptures with a number of different mallets, sticks, brushes and of course, bows.

Afterwards we processed them and arranged the performances into production ready loops and musical sound effects, while treating each sound like an articulation you would find in one of our orchestral collections. Due to that ARCHITECTURE OF SOUND is still a playable virtual collection and not just a pile of oneshot samples.

Built for the full version of Native Instrument’s Kontakt ARCHITECTURE OF SOUND can be further tweaked and customized thanks to the brandnew UI, which is based on our X3M Percussion Engine.

The ARCHITECTURE OF SOUND library consists of a single template patch with which you are able to build your own music soundscapes and effects. The playing range of the keyboard is split into two categories: Tonal and Atonal sounds.

On the lowest two octaves of the keyboard (C0 and C1) you have 4 atonal zones, which can be used to load and play any of the percussive sounds within the library from the browser in the center of the GUI. Those 4 zones are functioning the same way any of our other X3M engine libraries do – any of the keys within a zone is cycling through the round robins of the selected instrument.

After the mentioned 4 percussion zones, there are two more tonal zones, each with a range of 2 octaves: first tonal zone starting at C2, and the second one – at C4. On each of those you are able to choose, load and play any of the tonal instruments, divided into 7 different categories – Drones, Drones 2 (Sound design), Tonal Percs, Bells, Bends, Reverses, Loops.

The content of the library was recorded in Sofia Session Studio A with 3 microphone positions – Close, Decca and Hall. For each of those, you have the option to Purge (the ON/OFF button), Solo or Mute. In addition, you can adjust the volume and the stereo width.

OVERVIEW:
– 8 one of a kind accoustic musical sculptures played and recorded in an ambient hall
– Over 100 curated unique sounds split among different categories like Loops, Booms, Hits, Scrapes, Drones, Tonal Perc, Bells and Reversed
– Production ready content as well as organic and raw material
– 3 Microphone Positions (Close, Decca, Hall)
– Playable Patches with multiple Dynamic Layers and Round Robins
– Further processing made simple thanks to a brandnew custom built UI
– Map your own Template Patches using the X3M Percussion Browser and Mapping Features

REQUIREMENTS
Native Instruments Kontakt 6.6.1+ FULL version required – FREE Player NOT SUPPORTED
Approximately 15GB – ~7.3GB for the archive files, and ~7.6 GB for the unpacked library
4GB of RAM

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/38094.html

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