Learn Modular Environment Building For Games With Blender

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在这门面向中级观众的课程中,讲师 Alan Thorn 探讨了如何在黑暗的工业主题中构建低多边形环境资产。这些网格无缝地组合在一起,就像积木一样,用于在游戏中创建广泛而通用的关卡设计。使用 Blender 建模、展开、纹理绘制和优化资产,将它们导出到实时游戏引擎。超过五个,大量的章节,你会学习:

1)用于构建复杂形状和设计的多边形建模技术
2)用于增强和细化网格的 NGons 和拓扑优化
3)平滑的阴影和 UV 接缝,用于创建美观的网格和纹理设计
4)纹理展开和 UV 布局,以及纹理烘焙和绘画,以开发流畅直观的工作流程
5)为游戏引擎导出模型,帮助您的模型在实时游戏引擎中栩栩如生

在本课程结束时,您将为轻松构建可使用和重新构建的低多边形、模块化游戏资产打下坚实的基础- 用于创建潜在的无限关卡设计。

更多关于导师

Alan Thorn 是一位拥有 15 年行业经验的游戏开发者、作家和教育家。他为 PC 桌面、移动和 VR 制作游戏。他创立了“Wax Lyrical Games”,并创作了屡获殊荣的游戏“Baron Wittard: Nemesis of Ragnarok”,担任设计师、程序员和艺术家。他撰写了十六本关于游戏开发的技术书籍,并提供了十门视频培训课程,涵盖游戏编程、Unity 开发和 3D 建模。他曾在“国家电影电视学校”担任客座讲师、“Uppingham 学校”的首席教师,目前是“提赛德大学”的高级讲师,帮助学生发展所需的技能,从事游戏开发教育工作以表彰他们在游戏行业中的理想角色。

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 6h 25m

Build game-ready environment models for amazing level designs!

What you’ll learn
Learn how to design and build modular environment sets
Understand core modeling and texturing principles
Learn to prepare and optimize models for a game engine
Requirements
Blender
Unity
Description

In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine
1). Polygonal modelling techniques for building complex shapes and designs
2). NGons and topology optimization for enhancing and refining your meshes
3). Smooth shading and UV Seams for creating good looking meshes and texture designs
4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow
5). Model exporting for game engines, to help bring your models to life inside a real-time game engine
By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

More about the Instructor

Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.

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