CGMA – Character Design for Film and Games

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这门高级课程将探讨在游戏和电影行业中创建角色概念艺术的关键方面。从设计原则和产生想法的迭代过程开始,该课程侧重于通过发展角色的态度和深入挖掘让角色感觉真实和扎实的原因来探索角色的本质。该课程将探索一系列技术和方法,以便学生可以尝试不同的软件并将其适应他们的个人工作流程。在课程结束时,学生将了解娱乐行业用于创建角色概念艺术的标准流程,并学习如何从头到尾执行强大的角色——重点关注细节、照明、沟通和清晰度。

Duration 8 Week Course MP4

Title: CGMA – Character Design for Film and Games

Info:
Develop what makes a quality character

This advanced course will explore the key aspects of creating character concept art within the games and film industries. Beginning with principles of design and the iteration process of generating ideas, the course focuses on exploring the essence of a character by developing that character’s attitude and digging deep into what makes the character feel real and grounded. The course will explore a range of techniques and methods so students can experiment with different software and adapt it into their individual workflows. By the end of the course, students will understand the standard pipeline used in the entertainment industry for creating character concept art, and learn how to execute a powerful character from start to finish–with focus on details, lighting, communication, and clarity. At the end of the course, students will be able to show completed work for the full design process, resulting in a final character concept for their portfolios.

Photoshop (or equivalent), Wacom Tablet (or equivalent). Optional: Pure Ref, Blender, Keyshot

Week 1 | Creating a Narrative and Gathering Reference
Week 2 | Sketches – Rough Ideation
Week 3 | Narrowing Ideas
Week 4 | Detail Pass Part 1
Week 5 | Detail Pass Part 2
Week 6 | Support Studies
Week 7 | Branding, Decal Pass
Week 8 | Building A Presentation

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/36299.html

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