
您对 Massive Prime 的全面介绍已经到来。Crowd/FX TD 负责人 Reza Ghobadinic 在这个详细的研讨会中展示了使用 Massive Prime 软件的所有关键方面,并与您分享他在制作适用于电影和电视制作的可信人群模拟方面经过行业验证的技巧和窍门。
在 11 小时的教学过程中,Reza 涵盖了您需要了解的所有内容,从界面的基础知识到掌握 Massive Prime 基础知识的许多更高级的主题。课程详细介绍了如何从头开始创建代理,包括如何逐步添加将改善其行为的功能,并讨论以有组织和系统的方式设计大脑的重要性,如在故事片制作中使用的那样。Reza 还讲授如何从蒙皮装备创建 Biped 人群代理和编辑动画剪辑以供您的代理使用,以及如何使用动态爆炸模拟场景来完成它。
这个重要的介绍提供了使用 Massive Prime 创建、测试和渲染令人印象深刻的人群模拟所需的基础知识。
Duration 11h 13m MP4
Title: The Gnomon Workshop – Introduction to Massive Prime – Crowd Simulation Techniques with Reza Ghobadinic
Info:
Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.
This essential introduction provides the fundamental knowledge needed to create, test, and render impressive crowd simulations with Massive Prime.
00. Preview
01. Introduction
02. Scene
03. Agent Basics
04. Brain Basics — Part 01
05. Brain Basics — Part 02
06. Sound
07. Agent Field
08. Vision
09. Terrain Adaptation and Color
10. Flow Field and Lane
11. Spawn and Collide
12. Cloth and Hair
13. Agent from Rigs
14. Actions and Motion Trees — Part 01
15. Actions and Motion Trees — Part 02
16. Foot Locking IK
17. Dynamic Ragdolls — Part 01
18. Dynamic Ragdolls — Part 02
19. Rendering
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