
Shotgun 是生产管理的行业标准,但要充分发挥其潜力,需要牢牢掌握组织原则和最佳实践,以保持工作顺利进行。本课程由来自奥斯汀工作室 Mighty Coconut 的多位制作人、艺术家和 TD 教授,涵盖了如何在从大型动画系列到小型 VFX 制作的所有内容中充分利用 Shotgun。
本课程不需要具备 Shotgun 的先验知识,但即使是经常使用 Shotgun 的人也将从深入了解该软件包以及了解一些更高级的功能中受益。
第 1 类:概述
Shotgun 的不同部分以及它们如何相互通信的概述。我们还介绍了以数据库为中心的工作流程和 Shotgun 工具包。
第 2 课:网络界面(制作)
作为网络界面的介绍,本课程也可作为制作训练营,涵盖大型节目的分解和结构。
第 3 类:镜头 1(制作)
镜头和序列的组织和创建,包括从外部电子表格批量导入和分配任务。
第 4 课:SHOTS 2(制作)
更深入地了解镜头。我们将设置任务模板并将任务分配给艺术家,以及进入状态代码和构建大型项目的各种方式。
第 5 类:资产(生产)
虽然与镜头类似,但 Shotgun 中的资产管道实现了一些附加功能,特别是对于大型环境和复杂角色。
第 6 类:使用数据(生产)
管理生产通常需要对项目在任何给定时间的位置保持高水平的愿景。本课程展示了如何获得高级视图,这在制作时至关重要
可以决定一个项目的成败。
第 7 类:审查工具 1(制作)
放映室是制片人、导演和艺术家之间的主要渠道。充分利用审查工具有助于简化沟通并确保每个人都在同一页面上。
第 8 类:审查工具 2(生产)
在大楼外,播放列表提供了一种很好的方式来收集客户和利益相关者的反馈,其方式与内部团队使用的审查工具一致。
第 9 类:为艺术家 (ARTIST)
使用 Shotgun 艺术家使用 Shotgun 的方式与制作人完全不同,Shotgun Toolkit 在支持的应用程序中开辟了几种新的工作流程技术。
第10 类:基本安装(技术)
开箱即用的安装包括几个工具包功能,可提高生产力并让您的团队生活更轻松。这个简短的课程将涵盖初始设置并为更高级的选项奠定基础。
第 11 类:高级配置(技术)
要获得完整的功能,您需要了解霰弹枪的引擎盖以自定义事物。高级配置还将 Shotgun 数据库与本地文件存储系统相关联,该系统可以自动执行文件命名、引用等多项操作,并强制实施对大型项目至关重要的一致结构。
Duration 4h 37m MP4
Title: FXPHD – SHG201 – Shotgun in Production
Info:
Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running smoothly. Taught by multiple producers, artists and TD’s from Austin-based studio Mighty Coconut, this course covers how to make the most of Shotgun on everything from large animated series to smaller VFX productions.
Prior knowledge of Shotgun is not required for this class, but even people using Shotgun regularly will benefit from a deep dive into the package as well as a look at some of the more advanced features.
CLASS 1: OVERVIEW
An overview of the different parts of Shotgun and how they communicate with each other. We also introduce the database-centric workflow and shotgun toolkit.
CLASS 2: WEB INTERFACE (PRODUCTION)
As an intro to the web interface, this class also serves as a production bootcamp, covering how large shows are broken down and structured.
CLASS 3: SHOTS 1 (PRODUCTION)
Organization and creation of shots and sequences, including bulk import from external spreadsheets and assigning tasks.
CLASS 4: SHOTS 2 (PRODUCTION)
A deeper dive into shots. We’ll set up task templates and assign tasks to artists, as well as getting into status codes and various ways to structure large projects.
CLASS 5: ASSETS (PRODUCTION)
While similar to shots, the asset pipeline within Shotgun implements several additional features, particularly for big environments and complex characters.
CLASS 6: WORKING WITH DATA (PRODUCTION)
Managing production often requires maintaining a high-level vision of where a project is at any given time. This class shows how to get a high level view which will be critical when making
decisions that can make or break a project.
CLASS 7: REVIEW TOOLS 1 (PRODUCTION)
The screening room is the main conduit between producers, director and artists. Making the best use of the review tools helps streamline communication and make sure everyone is on the same page.
CLASS 8: REVIEW TOOLS 2 (PRODUCTION)
Outside the building, playlists provide a great way to collect feedback from clients and stakeholders in a way that is consistent with the review tools the internal team is using.
CLASS 9: SHOTGUN FOR ARTISTS (ARTIST)
The way artists use shotgun is quite different from producers, and Shotgun Toolkit opens up several new workflow techniques within the supported applications.
CLASS 10: BASIC INSTALLATION (TECH)
The out of the box installation includes several toolkit features that improve productivity and make life easier for your team. This short class will cover initial setup and lay the groundwork for the more advanced options.
CLASS 11: ADVANCED CONFIGURATION (TECH)
To get the full functionality you’ll need to get under the hood of shotgun to customize things. Advanced configuration also ties the shotgun database into a local file storage system which automates several things like file naming, referencing, and enforces a consistent structure which is crucial on large projects.
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