
使用 3Ds Max、Photoshop 和 Unreal Engine 进行 3D 建模和数字绘画环境概念艺术
最后更新 11/2018
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:4.13 GB | 时长:4h 6m
你会学到什么
提高艺术构图和理论
获得传达情绪的照明技术
逻辑排列形状、颜色和色调
创造运动感、深度感和形状之间的关系
学习创造有趣概念艺术的最有效方法
要求
3ds Max、Photoshop、虚幻的基础知识
描述
讲师 InfoAnya Elvidge 是一位 3D 环境和概念艺术家,曾在《全面战争:战锤》系列的 Creative Assembly 工作过。她小时候一直很喜欢艺术,但当她发现自己可以学习成为电子游戏的数字艺术家时,她进入了一所大学学习游戏艺术。
那是5年前的事了,她从未回头。Red Dead Redemption 是她最喜欢的游戏,与朋友一起玩时留下了许多美好的回忆,这也是她加入游戏行业的部分原因。她给刚起步的艺术家的建议是在业余时间努力工作并制作东西!尽可能多地。从你自己的背后学习,不要指望被任何人用勺子喂食信息。
你在自己的个人项目上工作得越多,你就会越早找到自己的风格和利基,并且你会在你能提供的东西上变得独一无二。课程信息 在本课程中,Anya 将向您展示如何创建一个概念艺术作品供 3D 艺术家建模。从 3ds Max 中的基本 3D 遮挡,在 Unreal 游戏引擎中进行测试、添加更多细节和颜色实验。
最后,她将绘制一个概念并向您展示如何使其对 3D 艺术家尽可能具有可读性和有用性。当您关注她的系列时,您将了解色彩构图和照明技术。您将学习创建快速有趣的概念迭代的最佳方法。到最后,您将拥有一个完整的专业概念艺术,以添加到您的投资组合中。
概述
第 1 节:简介
第一讲 简介
第 2 部分:概念创建
第 2 讲 选择参考
第 3 讲 封锁
第4讲封锁延续(照明封锁)
第5讲封锁草图
第6讲细节和颜色
第7讲绘画
第8讲绘画2
第 9 讲 绘画 3
第10讲最后的润色
每个想在艺术构图和理论方面做得更好的人,每个想了解3D行业专业概念艺术创作过程的人
3D Modeling and Digital Painting an Environment Concept Art using 3Ds Max, Photoshop, and Unreal Engine
Last updated 11/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.13 GB | Duration: 4h 6m
What you’ll learn
Improve artistic composition and theory
Acquire lighting techniques to convey mood
Logically arrange shapes, colors, and tones
Create a sense of motion, depth, and relationships between shapes
Learn the most efficient ways to create an interesting concept art
Requirements
Basic knowledge of 3ds Max, Photoshop, Unreal
Description
Instructor InfoAnya Elvidge is a 3D Environment and Concept Artist who had experience working in Creative Assembly on the Total War: Warhammer franchise. She had always enjoyed art as a child, but when she discovered that she could study to become a digital artist on video games, she attended a university to study Game Art.
That was 5 years ago and she had never looked back. Red Dead Redemption is her favorite game and had many wonderful memories playing it with friends, and it was part of what inspired her to join the game industry. Advice she gives to artists just starting out is to work hard and make stuff in your spare time! As often as you can. Learn off your own back, and don’t expect to be spoon-fed information by anyone out there.
The more you work on your own personal projects, the sooner you will find your own style and niche, and you will become unique in what you can offer. Course Info In this course, Anya will show you how to create a piece of concept art for 3D artists to model. From the basic 3D blockout in 3ds Max, testing, adding further details and color experiments in Unreal game engine.
Finally she will paint up a concept and shows you how to make it as readable and useful for 3D artists as possible. As you follow her series, you will learn about color composition and lighting techniques. You will learn the best ways to create quick and interesting concept iterations. By the end, you will have a completed professional concept art to add to your portfolio.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Concept Creation
Lecture 2 Choosing Reference
Lecture 3 Blocking Out
Lecture 4 Blockout Continuation (lighting blockout)
Lecture 5 Blockout Sketchover
Lecture 6 Detailing and Color
Lecture 7 Painting
Lecture 8 Painting 2
Lecture 9 Painting 3
Lecture 10 Final Touches
Everyone who wants to get better in art composition and theory,Everyone who wants to understand the process of creating a professional concept art in the 3D industry
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