Solid Angle Cinema 4D to Arnold 4.5.1 Win/mac/Linux

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SolidAngle Cinema 4D To Arnold 是一款先进的蒙特卡洛光线追踪渲染器,专为动画长度和视觉效果的需求而打造。 阿诺德是Monster House和阴云密布的几十部电影中的主要渲染者,这些电影有着肉丸到太平洋的轮辋和重力的机会。


Solid Angle Cinema 4D 到 Arnold 4.x | 5.6 Gb

软件开发商 Solid Angle 宣布推出适用于 Cinema4D 的 Arnold (C4DtoA) 4.3.1。此更新使用 Arnold 7.1.3.1 并且是一个次要功能版本,使从 IPR 窗口中的 AOV 设置更容易,支持 SDS 权重标签中的覆盖以及许多其他次要改进和错误修复。

Arnold 是一个先进的跨平台 渲染库或 API,由 Solid Angle 开发,并被许多电影、电视和动画领域的知名组织使用,包括 Sony Pictures Imageworks。它被开发为一种逼真的、基于物理的光线追踪替代传统的基于扫描线的 CG 动画渲染软件。

Arnold 使用最有效地利用计算机硬件资源的尖端算法:内存、磁盘空间、多个处理器内核和 SIMD/SSE 单元。

Arnold 架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动节点以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold 架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。

Arnold for Cinema4D (C4DtoA) 支持大多数 Cinema 4D 功能,例如实例、克隆器、变形器、生成器、MoGraph 几何体、头发和 ThinkingParticles。它还支持 Team Render 中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速 Arnold 渲染。原生支持第三方插件 TurbulenceFD 和 X-Particles,允许艺术家通过完全交互式反馈渲染高质量的烟雾、火焰和粒子效果。其他功能包括使用 OpenVDB 进行体积渲染、基于节点的材质编辑器以及全面的着色器和实用程序列表,包括顶点贴图和逐面材质。

Solid Angle  SL 是 Arnold 渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍及世界各地,包括 Framestore、梦工厂、工业光魔、Sony Pictures Imageworks、MPC、The Mill、Mikros Image 和 Rising Sun Pictures。Arnold 的设计初衷是高效光线追踪特征长度 CGI 动画和大预算视觉效果所需的复杂几何数据集,同时简化流程、减少通道数、最小化存储需求并大大增强交互性灯光艺术家。

Solid Angle Cinema 4D to Arnold 4.x | 5.6 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.3.1 for Cinema4D. This update uses Arnold 7.1.3.1 and is a minor feature release making AOV setup easier from the IPR window, bringing support for overrides in SDS Weight tag and a number of other minor improvements and bug fixes.

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 4.x
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows / macOs / Linux *
Size: 5.6 Gb

Arnold is an advanced Monte Carlo ray tracing renderer, built to handle your most complex projects. For motion graphics artists and studios worldwide, it offers a powerful, yet easy-to-use rendering experience that delivers beautiful and predictable results, and lets you focus on being creative, rather than spending hours going through settings.

Cinema 4D to Arnold (C4DtoA)

C4DtoA 4.5.0.1[4c579cf0] Arnold core 7.1.4.1[c989b21f]

S24.111+
R25.010+
S26.013+
2023.0.0+

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