Chaos Phoenix FD 5.00.00

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Chaos 发布了 Phoenix 5.0,这是其用于 3ds Max 和 Maya 的流体模拟软件的最新版本。此更新为受模拟影响的场景对象引入了推进力和轴锁定控件,用于控制由液体模拟生成的泡沫图案的新选项,以及新的体素着色器。

此外,新的独立版本可以在主机软件之外从命令行处理 Phoenix 场景文件;而 Maya 版本现在可以在 macOS 以及 Windows 和 Linux 上运行。

用于液体模拟的新控件以及烟雾、火焰和网格的统一着色
该更新添加了用于控制受模拟影响的场景对象运动的新选项,包括推进力和轴锁定,后者用于将运动限制到给定轴。对于液体模拟,有新的 Size Variation 和 Stringy 参数用于控制 FLIP 解算器生成的泡沫图案。对于气态流体,新的体素着色器可以使用单个着色器对模拟中加载的网格以及火焰和烟雾本身进行着色。还有四个新的预设用于生成风暴海洋表面、船尾流、漂浮在液体中的冰块和喷气发动机排气锥。
从命令行处理模拟,在 3ds Max 或 Maya 本身之外
Phoenix 5.0 还引入了 Phoenix Standalone Simulator,这是一种新的命令行工具,用于处理从主机软件之外的 3ds Max 和 Maya 版本导出的 .simscene 场景文件。Chaos 将工作流程描述为比直接在 3ds Max 或 Maya 中模拟快“高达 40%”。它仍在进行中:初始版本缺乏对主机应用程序中可用的一些高级功能的支持,包括泡沫和飞溅、纹理、动画几何和重新模拟。用户还可以获得用于调试 .simscene 文件的独立节点查看器。

Phoenix是流体动力学的一体化解决方案。模拟火、烟、液体、海浪、飞溅、喷雾、薄雾等。专为希望使用快速预设、快速设置和直观控件创建动态 FX 的 3D 艺术家而设计。在视口中以交互方式预览和渲染。即时调整模拟。使用用于渲染、重新定时和优化模拟的快速、灵活的控件创建所有类型的基于物理的流体效果。无缝集成到 3ds Max 并优化以使用 V-Ray 渲染。与 Alembic、Krakatoa、Stoke MX 和 OpenVDB 等顶级行业工具兼容。

Chaos Phoenix FD 5.00.00 | 695.9 mb

Chaos has released Phoenix 5.0, the latest version of its fluid simulation software for 3ds Max and Maya. The update introduces Thruster force and Axis Lock controls for scene objects affected by simulations, new options for controlling foam patterns generated by liquid simulations, and a new Voxel Shader.

In addition, a new standalone edition makes it possible to process Phoenix scene files from the command line, outside the host software; while the Maya edition now runs on macOS as well as Windows and Linux.

New controls for liquid simulations and unified shading for smoke, fire and meshes
The update adds new options for controlling the motion of scene objects affected by simulations, including a Thruster force and Axis Lock, the latter for constraining motion to a given axis. For liquid simulations, there are new Size Variation and Stringy parameters for controlling the patterns of foam generated by the FLIP solver. For gaseous fluids, a new Voxel Shader makes it possible to shade both the meshes loaded in a simulation and the fire and smoke itself with a single shader. There are also four new presets for generating storm ocean surfaces, boat wakes, ice cubes floating in liquid, and jet engine exhaust cones.
Process simulations from the command line, outside 3ds Max or Maya themselves
Phoenix 5.0 also introduces Phoenix Standalone Simulator, a new command-line tool for processing .simscene scene files exported from the 3ds Max and Maya editions outside the host software. Chaos describes the workflow as “up to 40%” faster than simulating directly inside 3ds Max or Maya. It’s still a work in progress: the initial release lacks supports for some of the advanced features available inside the host apps, including foam and splashes, textures, animated geometry and resimulation. Users also get a standalone Node Viewer for debugging .simscene files.

Phoenix is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets — available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group Phoenix
Version: 5.00.00.
Supported Architectures: x64
Website Home Page : http://www.chaos.com
Languages Supported: english
System Requirements: Windows *
Size: 695.9 mb

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