
了解如何将离线语音识别整合到 Godot Mono (C#) 3.4+ 游戏中
发表于 2022 年 6 月
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:526.19 MB | 时长:0h 37m
你会学到什么
- 如何将语音识别添加到您的 Godot C# 游戏中
- 一键通
- 设置 Godot 进行录制
- 在代码中监控麦克风输入电平
- 将 Audiobus 设置为不通过扬声器听到自己的声音
- 如何在 Godot 引擎中使用外部 C# 库
- 使用语音库时防止应用程序/游戏崩溃
要求
中级 C# 技能
Godot Mono
A 麦克风
描述
游戏新时代 离线语音识别这一神奇工具即将开启游戏新时代。多年来,语音识别一直可用,但通常作为操作系统或在线 Web 服务的一部分,因此从未移植或对内存/CPU 友好。
然而,这一切都将改变,事实上已经可用。尽量不浪费你的时间我已经创建了尽可能短的课程,这样你就可以得到“肉”,并尽快启动和运行,换句话说:我尽量不浪费你的时间.你将学到什么今天大多数语音识别解决方案都是基于在线的。但在本课程中,您将学习如何利用提供离线语音识别的语音识别库,该库具有轻量级内存和 CPU 使用率,因此最适合整合到您的游戏中。
尽管语音识别可能并不完美,但它“足够好”用于游戏,并适用于儿童、男性和女性的声音。在课程中,您将逐步创建一个您可以使用的简单项目作为您开始和创建自己的语音控制游戏的跳板。它包括:设置语音库设置 Godot 用于麦克风录音让语音库与 Godot 引擎一起工作在 Godot 引擎中下载和编辑/运行的完整项目您的讲师将Johan Forsblom,系统和游戏开发人员,拥有理学学士学位,拥有超过 7 年的系统开发工作经验。
概述
第 1 节:简介
第一讲 简介
第 2 部分:项目设置和下载语音识别库
第 2 讲 下载语音识别库
第 3 讲 启用麦克风录音和设置音频总线
第 3 部分:编码语音识别
第 4 讲 编码语音识别脚本
第 4 部分:创建用户界面并编写脚本
第 5 讲 创建用户界面
第 6 讲 编写用户界面
第 5 部分:演示和其他
第7讲演示及其他
C# 开发人员、Godot Mono 游戏开发人员、对游戏语音识别感兴趣的开发人员
Learn how you can incorporate offline speech recognition into your Godot Mono (C#) 3.4+ games
Published 6/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 526.19 MB | Duration: 0h 37m
What you’ll learn
- How to add speech recogition to your Godot C# games
- Push-To-Talk
- Setting up Godot for recording
- Monitoring microphone input levels in code
- Setting up Audiobuses to not hear oneself through the speakers
- How to use an external C# library with the Godot engine
- Preventing the application/game from crashing when using the speech library
Requirements
Intermediate C# skills
Godot Mono
A microphone
Description
A new era of GamingA new era of gaming is about to open up with the amazing tool of offline speech recognition. For many years, speech recognition has been available, but then often as part of a operating system, or an online web service, so have therefore never been portable or friendly to the memory/CPU.
However, this is all about to change, and is in fact already available. Trying not to waste you timeI have created the course to be as short as possible, so you can get the “meat”, and get thing up and running as quickly as possible, with other words: I’m trying not to waste your time.What you will learnToday most solutions for speech recognition are online-based. But in this course, you will learn how to take advantage of a speech recognition library that offers offline speech recognition, with lightweight memory and CPU usage, thus optimal to incorporate into your games.
Even though the speech recognition may not be perfect, it is “good enough” to be used for games, and works with voices from children, male and females.In the course, you will step by step create a simple project which you can use as your springboard to start and create your own speech controlled games.It includes:Setting up the speech librarySetting up Godot for microphone recordingGetting the speech library to work together with the Godot engineComplete project to download and Edit/Run in the Godot engineYour instructor will be Johan Forsblom, A systems and games developer with a Bachelor of science, and over 7+ years of experience working as a Systems developer.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Project setup & downloading the speech recognition library
Lecture 2 Downloading The Speech Recognition Library
Lecture 3 Enabling microphone recording & setting up audio buses
Section 3: Coding the speech recognition
Lecture 4 Coding the speech recognition script
Section 4: Creating and scripting the user interface
Lecture 5 Creating the user interface
Lecture 6 Scipting the user interface
Section 5: Demo & Outro
Lecture 7 Demo & Outro
C# Developers,Godot Mono Game developers,Developers interested in speech recognition for games
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