
软件开发商 Solid Angle 很高兴地宣布推出适用于 Autodesk 3ds Max 的 Arnold(或 MAXtoA)5.3.0.6 是次要功能版本,已更新至 Arnold 7.1.2.0。
Arnold是一个先进的跨平台渲染库或 API,被许多电影、电视和动画领域的知名组织使用,包括 Sony Pictures Imageworks。它被开发为一种逼真的、基于物理的光线追踪替代传统的基于扫描线的 CG 动画渲染软件。
Arnold 使用最有效地利用计算机硬件资源的尖端算法:内存、磁盘空间、多个处理器内核和 SIMD/SSE 单元。
Arnold 架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动节点以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold 架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。
Arnold for 3ds Max是一个无偏、基于物理的光线追踪 3D 渲染引擎。它是 3ds Max 附带的默认复杂渲染引擎,也是 Gravity、Elysium、Pacific Rim、Alice in Wonderland 等主要作品中最常用的引擎之一。它擅长于相当快地实现可靠、美观、逼真的结果,这可以让用户有时间花在改进实际场景上,而不是调整其设置。
Solid Angle SL是 Arnold 渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍及世界各地,包括 Framestore、梦工厂、工业光魔、Sony Pictures Imageworks、MPC、The Mill、Mikros Image 和 Rising Sun Pictures。Arnold 的设计初衷是高效光线追踪特征长度 CGI 动画和大预算视觉效果所需的复杂几何数据集,同时简化流程、减少通道数、最小化存储需求并大大增强交互性灯光艺术家。
一款高级的蒙特卡洛光线追踪渲染器,专为长篇动画和视觉效果的要求而编写。新版Solid Angle 3ds Max To Arnold支持3ds Max .阿诺德最初与索尼影业联合Imageworks开发,现在是他们的主要渲染器,阿诺德用于全世界超过300个工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿诺德是主要的渲染器在多的电影,如 Monster House 和 Cloudy with a Chance of Meatballs to Pacific Rim and Gravity。
The software developer Solid Angle is pleased to announce the availability of Arnold (or MAXtoA) 5.3.0.6 for Autodesk 3ds Max is a minor feature release, updating to Arnold 7.1.2.0.
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for 3ds Max is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle 3ds Max to Arnold
Version: 5.x
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows *
Size: 1.1 Gb
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/34020.html