
了解专业环境艺术家在使用可在游戏引擎中使用的各种技术创建自定义贴花时的工作方式。您将学习如何创建从程序贴花到手绘再到雕刻、仅法线贴图和 POM 贴花、基于图像的贴花等所有内容!
SUBSTANCE DESIGNER & PAINTER、ZBRUSH、PHOTOSHOP、UNREAL ENGINE 5
我们将在本教程课程中涵盖各种主题,但主要内容如下:
* 使用 Substance Designer 创建程序泄漏贴花。
* 使用 Substance Painter 创建手绘泄漏贴花
* 使用 Zbrush 和 Marmoset 创建边缘损坏和焊接贴花
* 使用 Substance Designer 创建道路裂缝和坑洞贴花
* 在虚幻引擎中创建 POM 贴花,代表视差遮挡映射。这是一种使用高度图使贴花感觉像是由几何体制成的技术。
* 创建基于图像的贴花
* 创建只能在地形上使用的法线贴图贴花
* 在虚幻引擎 5 中设置各种贴花材质
* 使用贴花图集优化场景
* 展示如何在关卡中使用贴花
还有更多。
本课程的总体要点是,最终,您将了解如何创建各种贴花以用于您的游戏,这样您就不再觉得自己的贴花创作受到限制。
5+ 小时!本课程包含超过 5 小时以上的内容 – 您可以按照每一步进行 – 本课程已 100% 实时完成,除了一些非常重复的任务的小延时。本课程将附带所有源文件,除了图像中使用的展示环境。
技能水平 本游戏美术教程非常适合熟悉虚幻引擎和 Substance 的学生 – 本教程中的所有内容都将详细解释。但是,如果您之前从未接触过 Unreal Engine 或 Substance Designer/Painter,那么我们建议您先观看入门课程
使用的工具
* Unreal Engine 5
* Substance Painter
* Substance Designer
* Zbrush
* Marmoset Toolbag 4
* Photoshop
Duration 5h 15m Project Files Included MP4
Title: FlippedNormals – Creating Custom Decals for Games
Info:
Creating Custom Decals for Games ︱ In-Depth Tutorial Course
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5
We will cover various topics in this tutorial course, but the main ones are as followed:
* Creating procedural leak decals using Substance Designer.
* Creating Hand Painted leak decals using Substance Painter
* Create edge damage and welding decals using Zbrush and Marmoset
* Creating road cracks and pothole decals using Substance designer
* Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.
* Creating image-based decals
* Creating normal-map only decals that you can use on terrains
* Setting up various decal materials in unreal engine 5
* Using atlases with decals to optimize your scene
* Showcasing how to use decals in your levels
And so much more.
The general takeaway of this course is that in the end, you will have the knowledge on how to create a wide variety of decals to use for your games so that you no longer feel limited in your decal creation.
5+ HOURS! This course contains over 5+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks. This course will come with all source files except for the showcase environment used in the images.
SKILL LEVEL This game art tutorial is perfect for students who have familiarity with Unreal Engine & Substance – Everything in this tutorial will be explained in detail. However, if you have never touched Unreal Engine or Substance Designer/Painter before, then we recommend that you first watch an introduction course
TOOLS USED
* Unreal Engine 5
* Substance Painter
* Substance Designer
* Zbrush
* Marmoset Toolbag 4
* Photoshop
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/33747.html