
行星金星景观UE4素材包采用了先进的景观大师材质。使用过程Alpha混合方法对景观进行纹理处理,从而消除了着色的需要。此方法提供了极高的自定义功能,可根据您创建的Alpha对项目进行独特外观。我们使用6层以获得随机的自然外观,并添加了第7层以补偿使用像素深度的背景纹理平铺。我们创建了两个专门针对熔岩系统的材料功能,以实现程序分配,发光颜色和强度以及与主要材料分离的柔和熔岩流。创建了一种特殊的后处理材料,使熔岩具有热气效果。我们还准备了带有随机定位系统的材料以减轻重量。
Unreal Engine 4 Marketplace – Bundle 8 Jan 2019
Info:
Close Combat Swordsman
The package contains: a combat system, a fully animated character set with a sword, a move system (walk, run, jump), and a system for increasing the level of the character.
Custom Lens Flares Material
This content is designed to help simulate custom lens flare effects like simple flares around light sources, sun, or anamorphic lens flares and correctly handle cases when objects are overlapped.
Dynamic Combat System
Easily modifiable combat system implemented entirely in blueprints.
Interactive Lights System
Set of advanced Blueprints to create interactive connection for lights and light switches.
Planet Venus Landscape
This Venus concept features an advanced landscape master material. The landscape is textured using a method of procedural alpha blending, and eliminates the need for (pain)ting. This method provides extreme customization allowing a unique look to your project based upon the alpha that you create. We used 6 layers for a randomized natural appearance, and a 7th layer was included in order to compensate for background texture tiling using pixel depth. We created two material functions specifically for the lava system, allowing for procedural distribution, emissive color and intensity, as well as a gentle lava flow separate from the main material. A special post process material was created to give a hot air effect to the lava. Also we prepared a material with a random positioning system for lightening. The Venus master material also features a new automatic cliff generation system based on a slope function that includes alpha based blending specific to cliffs.
Utopian City
This environment is mostly inspired by brutalist architecture and Bladerunner films. It includes modular walls, floors, stairs and other props (doors, windows, lights, benches, holograms, fountains, etc) with interchangeble materials. There are also different grass types (animated).
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