CGMA – Shading and Material Creation in Unreal Engine

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本课程的目的是教学生如何学习基础知识并习惯基于节点的着色器系统,无论是在Unreal Engine还是其他纹理创作程序或引擎中。他们将在虚幻引擎Unreal Engine中为视频游戏创建材质和纹理。学生将学习在模块化的基础上创建材质,并了解通过行业中的视频游戏制作使用的各种高级材质,例如顶点绘画、植物着色、景观材质系统和其他复杂的着色器。在课程结束时,学生将了解如何创建在生产中的许多团队中使用的各种类型的主材料,例如;道具、环境、角色、特效和灯光/电影。

第 1 周 | 纹理和虚幻引擎材质编辑器的介绍和概述

第 2 周 | 掌握材料与材料函数与数学

第 3 周 | 复杂的材质和细节贴图

第 4 周 | 高级材质着色器 I(风景、顶点绘画、三平面和位置图)

第 5 周 | 高级材质着色器 II(视差、镶嵌和贴花)

第 6 周 | 高级材质着色器 III(植物、网格距离场、虚拟纹理)

Duration 6 Weeks MP4

Title: CGMA – Shading and Material Creation in Unreal Engine

Info:
Create master materials in Unreal Engine

Unreal Engine, Substance Designer/Painter or any other Program to create textures

The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

Week 1 | Introduction and Overview of Textures and Unreal Engine Material Editor

Week 2 | Master Materials & Material Functions & Math

Week 3 | Complex Materials and Details Maps

Week 4 | Advanced Materials Shaders I (Landscapes, Vertex Painting, Tri-Planar & Position Maps)

Week 5 | Advanced Materials Shaders II (Parallax, Tesselation & Decals)

Week 6 | Advanced Material Shaders III (Foliage, Mesh Distance Fields, Virtual Textures)

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