
软件开发商 Solid Angle 很高兴地宣布推出适用于 Autodesk Maya 的 Arnold(或 MtoA)5.1.1.1 是使用 Arnold 7.1.1.1 的修补程序版本。
Arnold是一个先进的跨平台渲染库或 API,被许多电影、电视和动画领域的知名组织使用,包括 Sony Pictures Imageworks。它被开发为一种逼真的、基于物理的光线追踪替代传统的基于扫描线的 CG 动画渲染软件。
Arnold 使用最有效地利用计算机硬件资源的尖端算法:内存、磁盘空间、多个处理器内核和 SIMD/SSE 单元。
Arnold 架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动节点以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold 架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。
Arnold for Maya是一款先进的 Monte Carlo 光线追踪渲染器,专为满足长篇动画和视觉效果的需求而构建。它使用开放着色语言来定义材质和纹理。Arnold for Maya(或 MtoA)提供了从 Maya 标准界面到 Arnold 渲染器的桥梁。
Solid Angle是动画和视觉效果渲染软件的领先供应商。Arnold 团队认为,准确有效地计算 CG 场景中的光传输是为电影和电视创建令人惊叹的图像的最佳方式。开发人员努力为客户提供最好的渲染工具,以有效地创建逼真的图像。
版本 7.1.1.1更新内容 – 日期:27.04.2022
错误修复
– MTOA-963 – Esc 不会停止渲染序列
– MTOA-999 – 区域最小值和区域最大值未导出
– ARNOLD-12230 – 在多个渲染会话中渲染具有非默认圆度的四边形灯时崩溃
– ARNOLD-12229 – 调整跨多个渲染会话生命周期使用的相机时崩溃
– ARNOLD-12228 – 使用渐进负 AA 批量渲染时深度驱动程序崩溃
– ARNOLD-12223 -在 Windows 上加载无效插件时不显示对话框
– ARNOLD-12216 -线程优先级不再影响 Windows 上的渲染线程
– ARNOLD-12208 – 使用 GPU 渲染或 Optix 去噪销毁和重新创建 RenderSession 时崩溃
– ARNOLD-12054 – 重新启动的检查点渲染始终以 0% 开始进度
– ARNOLD-12192 – [Alembic] b 样条曲线的根被缩短
– ARNOLD-12253 – [GPU] 删除和创建相同的渲染会话时崩溃Universe
– ARNOLD-12037 – [GPU] 使用闭包标签的光路径表达式 AOV 中的伪影
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.1.1.1 for Autodesk Maya is a hotfix release that uses Arnold 7.1.1.1.
version 7.1.1.1 – Date: 27.04.2022
Bug Fixes
– MTOA-963 – Esc does not stop Render Sequence
– MTOA-999 – Region Min and Region Max values are not exported
– ARNOLD-12230 – Crash when rendering quad lights with non-default roundness in multiple render sessions
– ARNOLD-12229 – Crash when adjusting a camera used across multiple render session lifetimes
– ARNOLD-12228 – Deep driver crashes when batch rendering with progressive negative-AA
– ARNOLD-12223 – Do not show a dialog box when loading invalid plugins on Windows
– ARNOLD-12216 – Thread priority was no longer affecting render threads on Windows
– ARNOLD-12208 – Crash when destroying and recreating a RenderSession with GPU rendering or Optix denoising
– ARNOLD-12054 – Restarted checkpoint renders were always starting progress at 0%
– ARNOLD-12192 – [Alembic] Root of b-spline curve is cut short
– ARNOLD-12253 – [GPU] Crash when deleting and creating render sessions for the same universe
– ARNOLD-12037 – [GPU] Artifacts in Light Path Expression AOVs using closure labels
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.
Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
Product: Solid Angle Maya to Arnold
Version: 5.1.1.1
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows *
Size: 1.3 Gb
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