Practical OpenGL and GLSL shaders fundamentals with C++

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通过编写代码掌握 OpenGL 和 GLSL 着色语言!图解理论与实践(从基础到高级)

欢迎来到 OpenGL、GLSL 和计算机图形学课程!

它是一个实用且带有插图的程序,旨在为您提供使用 OpenGL、GLSL 和 C ++ 编程计算机图形的视觉直觉和实用技能

它是OpenGL和GLSL知识的原始浓缩挤压(没有“水”!没有让你睡着的长篇大论)

本课程旨在从基础开始 – 并转向高级主题,如着色器、矩阵、转换、GLSL 语言、光栅效果、纹理和着色。

事实上,这门课程很容易掌握。因为它是实用的、直观的图解,并且有代码示例和实时编码会话。

它的创建是为了帮助您开发关于 3D 编程模型的视觉直觉(所以我开发了一些精美的插图和可视化 – 只是为了向您展示事情是如何“在引擎盖下”工作的)

它将帮助您建立适当的心理模型、模式和编码技能——掌握 OpenGL 机器的基本概念和内部优雅,以及 3D 数学(因为它们很棘手)

有实时编码会议,您可以完全访问源代码

该课程涵盖了现代 OpenGL 的所有重要主题,例如

– 几何和缓冲区、VBO 和 VAO
– 转换和矩阵、矩阵层次结构
– 着色器和 GLSL
– 程序艺术(和 GLSL 着色器生成的图像)
​​ – 纹理

Serhii K | Duration: 2h 22m | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 1,25 GB | Language: English

Master the OpenGL and GLSL shading language – by writing code! Illustrated theory and practice (from basics to advanced)

Welcome to the OpenGL, GLSL and computer graphics course!

It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++

It is raw concentrated squeeze of OpenGL and GLSL knowledge (no “water”! no long talks that make you fall asleep)

The course is designed to start from fundamentals – and move to advanced topics like shaders, matrices, transformations, GLSL language, raster effects, texturing and shading.

In fact, the course is very easy to master. Because it is practical, visually illustrated and has code samples and live coding sessions.

It’s created to help you develop the visual intuition about 3D programming models (so I developed some beautiful illustrations and visualizations – just to show you how things work “under the hood”)

It will help you to build the proper mental models, patterns, and coding skills – to grasp the underlying concepts and internal elegancy of OpenGL machinery, as well as 3D math (because they’re tricky)

There are live coding sessions and you get the full access to the source code

The course covers all important topics of modern OpenGL, such as

– geometry, and buffers, VBOs and VAOs
– transformations and matrices, matrix hierarchy
– shaders and GLSL
– procedural art (and GLSL shaders-generated images)
– texturing

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