Autodesk MotionBuilder 2023 x64

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Autodesk MotionBuilder 软件公司用于构建 3D 动画角色。使用此程序,您可以轻松地进行骨骼、身体、面部和模仿角色的物理行为建模。MotionBuilder 软件完美协调了其他动画巨头中的动作捕捉和最终输出,例如 D-Max、Maya 等。当然,请记住,单独的动画软件都不是通用的,并且不必学习应用程序即可成为专业的动画师。

以下是对摄像机切换器的改进和修复 –
改进的外观: 摄像机列表现在显示在单独的左侧窗格中,使选择摄像机更加快捷方便。
-锁定开关:Ctrl-选择多个摄像机开关,右键单击切换器时间线,然后选择链接选定剪辑以将选择锁定在一起,从而更容易一次移动和编辑多个开关。
– 移动摄像机开关:拖动选定的摄像机开关以在切换器时间轴上重新定位它们。

新的嵌入媒体设置
“保存”首选项中的新嵌入媒体设置可让您在本地为媒体文件选择特定位置并保留其原始文件路径。您还可以启用在保存带有嵌入文件的场景之前出现的警告。

使用清理场景减小文件大小
在“文件”菜单中添加了一个新工具“清理场景”,可让您从场景中移除空的或未使用的资源。这有助于您组织场景并减小文件大小。请参阅使用清理场景减小文件大小。

翻译工具更新

对翻译工具进行了以下改进
– 在本地相对空间中翻译对象:您现在可以使用翻译工具在各自的本地空间中移动多个对象。不像全局平移那样应用于所有选定对象,本地平移仅应用于具有平移句柄的对象。请参阅查看器窗口操作和转换模式工具。
-父参考模式:允许您沿对象父对象的轴平移对象。请参阅查看器窗口参考模式工具

以下更新和修复提高了故事窗口的整体性能

-波纹操纵器:新的波纹操纵器可让您缩放剪辑并同时移动所有后续剪辑的位置。一个剪辑持续时间的变化会在时间线上移动所有后续剪辑。要查看操纵器,请延长剪辑长度和轨道高度。请参阅缩放剪辑。
– 同步镜头和镜头剪辑长度:您现在可以在拉伸一个或另一个时同步镜头的长度及其关联的镜头剪辑,而不是创建循环。要启用此新模式,请单击“故事”窗口控件或从“故事”上下文菜单中打开“保持镜头和镜头剪辑长度同步”。此模式仅影响镜头和镜头剪辑,不影响其他类型的剪辑(动画、音频、视频)。在使用此模式之前,必须打开时间不连续和循环模式。
– 显示或隐藏剪辑的文本:以下新选项可用于在播放和操作期间隐藏故事剪辑的文本,从而提高具有许多剪辑的场景的性能 – 在
故事窗口控件中禁用以隐藏文本。
– 打开设置>首选项>故事>在播放和操作期间删除剪辑的文本以隐藏文本。
– 镜头显示:镜头现在显示在多个轨道上,更易于操作。
-匹配镜头和镜头剪辑颜色:在以前的版本中,镜头总是红色,现在一个镜头与其对应的镜头剪辑颜色相同。
– 显示或隐藏镜头:默认情况下,如果镜头关联的镜头轨迹最小化或折叠,则镜头会被隐藏。打开新首选项设置 > 首选项 > 故事 > 显示最小化的动作镜头剪辑以显示属于最小化或折叠的镜头轨道的镜头。请参阅故事首选项。

连续播放所有镜头
– 传输控件中的一个新选项可让您连续播放所有镜头。要启用此选项,请单击按钮直到出现。当此选项处于活动状态并且时间光标到达第一个片段的结尾时,下一个片段会自动播放。一旦到达最后一个镜头的结尾,播放就会停止。
注意:如果启用了反向播放,一旦到达第一个片段的开头,播放就会停止。
-FCurves 首选项

FCurves 首选项中现在提供以下选项
-Detect Invalid Keys:计算错误后,可以将无效的 FCurve 键插入曲线中。启用后,此新首选项会检测何时插入无效密钥,并在需要时显示错误消息。有问题的键值会自动重置为 0,并且可以手动修复。
-Force New Keys on Ordinal Property to Step:启用时(默认),键入序数属性会生成一个 Step 键。

角色控制:固定预设
-“角色控制”窗口的“控制”选项卡中的新固定预设图标可让动画师保存常用的固定设置。现在可以将平移和旋转固定值保存到唯一的预设文件中,并且可以使用不同的固定值保存多个预设文件。可以随时加载预设,无需重复固定和取消固定相同的效果器。请参阅固定控制装备效应器和控制选项卡工具栏。
烘焙改进
现在,“绘制所有属性”窗口中提供了以下新选项

绘制辅助效应器:关闭时,此选项可防止辅助效应器在绘制到控制装置时将其位置捕捉到其相关效应器上。
评估变形:启用时,允许在烘焙过程中变形。

控制字符控件的自动弹出
– Application.txt 配置文件中的一个新选项可让您控制字符控件何时打开。默认情况下,角色控件会在加载新角色或演员时自动打开。将新的 PopUpCharachterControlonce 选项设置为 No 以禁用此行为。
控制人类手指限制默认值

– 添加了新的人类手指限制首选项(设置 > 首选项 > 角色),以在创建新角色时控制角色的 HumanFingerLimits 属性值的默认值。默认情况下,该首选项处于关闭状态,请参阅角色首选项。

以批处理模式运行 MotionBuilder
-MotionBuilder 现在可以以批处理模式运行,让您无需界面即可执行命令。为此,启动 MotionBuilder 时必须使用 -batch 标志。-批处理标志通常用于执行Python脚本,可以使用-F标志设置。请参阅从命令行启动 MotionBuilder。
注意:-batch 命令不用于批量渲染。

时间精度改进
——MotionBuilder 2023 引入了更准确的滴答速率,并且调整了工作速率的精度以匹配 Maya。工作时使用新费率,但在保存时使用旧费率。这导致工作时的精度更高,但在保存时的精度与过去相同。

在启动期间在 Python 控制台中设置变量
– Python 编辑器现在读取 C:\Users\[username]\Documents\MB\[version]-x64\config\Python\pythonidelib_init.py 文件的内容,允许用户执行启动时的特定代码,例如快捷方式变量。如果文件不存在,MotionBuilder 会创建它。例如,在 pythonidelib_init.py 中添加 scn = FBSystem().Scene 后,每次启动编辑器时,都可以在 Python Editor 中使用快捷变量 scn。
SDK 帮助改进
– 您可以直接从 MotionBuilder 帮助目录访问 SDK 帮助主题,也可以使用帮助系统改进的搜索功能。

x64 | Languages:English | File Size: 1.87 GB

Description
Autodesk MotionBuilder software company to build three-dimensional animated characters. With this program you can easily skeleton, body, face and mimic the physical behavior modeling to the character. MotionBuilder software perfectly coordinated motion capture and final output in other animation giants such as D-Max, Maya and more usable. Of course, keep in mind that none of animation software alone is versatile and do not have to learn an application to become a professional animator.

The following are improvements and fixes to the Camera Switcher
-Improved look and feel: The list of cameras in now displayed in a separate left pane, making it quicker and easier to select cameras.
-Lock switches: Ctrl-select multiple camera switches, right-click the Switcher timeline, and then select Link Selected Clips to lock the selection together, making it easier to move and edit multiple switches at once.
-Move camera switches: Drag the selected camera switch(es) to reposition them on the Switcher timeline.

New embedded media settings
New embedded media settings in the Saving preferences let you select a specific location for your media files locally and preserve their original file paths. You can also enable a warning that appears before saving a scene with embedded files.

Reduce file size with Clean Up Scene
A new tool, Clean Up Scene, has been added in the File menu to let you remove empty or unused assets from your scene. This helps you organize your scene and reduce file size. See Reduce file size with Clean Up Scene.

Translation tool updates

The following improvements have been made to the translation tool
-Translate objects in local relative space: You can now move multiple objects in their own respective local space using the translation tool. Instead of applying to all of the selected objects like a global translation, the local translation only applies to the object with the translation handle. See Viewer window Manipulation and Transformation mode tools.
-Parent Reference Mode: Lets you translate an object along the axes of the object’s parent. See Viewer window Reference mode tools

The following updates and fixes improve the overall performance of the Story window

-Ripple Manipulator: The new ripple manipulator lets you scale a clip and move the position of all subsequent clips at the same time. The change in one clip’s duration moves all subsequent clips later on the timeline. To see the manipulator, extend the clip length and track height. See Scaling Clips.
-Sync Shot and Shot Clip Lengths: You can now sync the lengths of a shot and its associated shot clip when stretching one or the other, instead of creating loops. To enable this new mode, click in the Story window controls or turn on Maintain Shot and Shot Clip Lengths Synced from the Story context menu. This mode only affects shots and shots clips and does not affect other types of clips (animation, audio, video). Before using this mode, Time Discontinuity and Loop mode must be turned on.
-Show or hide a clip’s text: The following new options can be used to hide a story clip’s text during playback and manipulation, improving performance in scenes that have many clips
-Disable in the Story window controls to hide text.
-Turn on Settings > Preferences > Story > Remove Clips’ Texts During Playback & Manipulation to hide text.
-Shot display: Shots are now displayed on multiple tracks, making it easier to manipulate them.
-Matching shot and shot clip colors: In previous versions, shots were always red, now a shot is the same color as its corresponding shot clip.
-Show or hide shots: By default, a shot is hidden if its associated shot track is minimized or collapsed. Turn on the new preference Settings > Preferences > Story > Display Minimized Action Shot Clips to display shots belonging to shot tracks that are minimized or collapsed. See Story preferences.

Play all takes consecutively
-A new option in the Transport Controls lets you playback all takes consecutively. To enable this option, click the button until appears. When this option is active and the time cursor reaches the end of the first take, the next take plays automatically. Playback stops once the end of the last take is reached.
Note: If reverse playback is enabled, playback stops once the beginning of the first take is reached.
-FCurves Preferences

The following options are now available in the FCurves preferences
-Detect Invalid Keys: An invalid FCurve key can be inserted in a curve following a computation error. When enabled, this new preference detects when an invalid key is inserted, and displays an error message if needed. The problematic key value is automatically reset to 0 and can be fixed manually.
-Force New Keys on Ordinal Property to Step: When enabled (default), keying an ordinal property generates a Step key.

Character Controls: Pinning Presets
-A new Pinning Presets icon in the Controls tab of the Character Controls window lets animators save frequently used pinning setups. It is now possible to save Translation and Rotation pinning values into a unique preset file, and multiple preset files can be saved with different pinning values. Presets can be loaded at any time, eliminating the need to pin and unpin the same effectors repeatedly. See Pinning a Control rig effector and Control tab toolbar.
Baking Improvements
The following new options are now available in the Plot All Properties window

Plot Aux Effectors: When turned off, this option prevents auxiliary effectors from snapping their position onto their related effectors when plotting to the Control Rig.
Evaluate Deformation: When turned on, allows deformation during the baking process.

Control automatic popup of Character Controls
-A new option in the Application.txt config file lets you control when the Character Controls opens. By default, the Character Contols opens automatically when a new character or actor is loaded. Set the new PopUpCharachterControlonce option to No to disable this behavior.
Control Human Finger Limits default value

-A new Human Finger Limits preference (Settings > Preferences > Character) has been added to control the default value of the Character’s HumanFingerLimits property value when creating a new character. The preference is turned off by default See Character preferences.

Run MotionBuilder in batch mode
-MotionBuilder can now be run in batch mode, letting you execute commands without the interface. To do so, the -batch flag must be used when starting MotionBuilder. -The batch flag is usually used for executing a Python script, which can be set with the -F flag. See Start MotionBuilder from the command line.
Note: The -batch command is not used for batch rendering.

Time precision improvements
-MotionBuilder 2023 introduces a more accurate tick rate, and the precision of the working rate has been adjusted to match Maya. While working the new rate is used, but while saving the legacy rate is used. This results in greater precision while working, but the same precision as the past while saving.

Set variables in Python console during start up
-The Python Editor now reads the content of the C:\Users\[username]\Documents\MB\[version]-x64\config\Python\pythonidelib_init.py file, allowing users to execute specific code on startup, like shortcut variables. If the file doesn’t exist, MotionBuilder creates it. For example, after scn = FBSystem().Scene is added to pythonidelib_init.py, the shortcut variable scn can be used in the Python Editor each time the editor is launched.
SDK Help improvements
-You can access SDK Help topics directly from the MotionBuilder Help table of contents as well as use the help system’s improved search feature.

System Requirements
OS:Windows 10 Professional operating system
RAM:8 GB of RAM (16 GB or more recommended)
GPU:64-bit Intel® or AMD® multi-core processor
Disk Space:4 GB of free disk space for install

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30931.html

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