
了解 Unity 游戏引擎中新 UIToolkit 的基础知识
您将学到什么
使用 UIToolkit 为 Unity 创建自定义编辑器窗口。
使用新的 UIBuilder 直观地构建您的编辑器 UI。
了解 uss、uxml 和 C# 如何协同工作来驱动编辑器窗口的外观、结构和逻辑。
创建一个简单的编辑器内任务列表,以帮助跟踪您的项目进度。
要求
本课程针对初学者和中级水平。您需要对 Unity 界面和 C# 有基本的了解(如果您已经参加过我们的任何其他 Unity 课程,那么您应该可以开始学习了)。
描述
想要在 Unity 中创建自己的编辑器工具来帮助改进您的工作流程?或者整理这些脚本变量以使它们更容易在检查器中使用?
在本课程中,我们将带您了解使用 Unity 的新 UIToolkit 编写基本的编辑器脚本。
您将被介绍给 UI Builder,它是一个很好的可视化界面,用于制作新的编辑器窗口。您将了解有多少常用元素起作用,包括:基本的视觉元素、文本标签、按钮、切换和输入字段。
您还将了解 USS 和 UXML(基于 css 和 xml 标准),它们用于驱动编辑器窗口的外观和结构。
了解如何通过 C# 编辑器脚本与这些可视元素对话,并通过创建自定义任务列表窗口将所有内容联系在一起,这将允许您直接在 Unity 中记录未完成的项目任务和进度。
本课程针对初学者和中级水平。您需要对 Unity 界面和 C# 有基本的了解(如果您已经参加过我们的任何其他 Unity 课程,那么您应该可以开始学习了)。
所有学生都可以访问问答论坛,我们的讲师、助教和社区随时准备帮助回答您的问题并为您的成功欢呼。
准备好增强您的 Unity 编辑器了吗?快来加入课程吧!
本课程面向
有兴趣了解更多关于基本编辑器脚本和/或使用 Unity 的新 UIToolkit 的任何人。
希望在 Unity 中创建自己的编辑器工具以帮助改进工作流程的人们。
想要整理脚本变量以使其更易于在检查器中使用的人们。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 1.60 GB | Duration: 3h 55m
Learn the basics of the new UIToolkit in the Unity Game Engine
What you’ll learn
Create custom Editor Windows for Unity using the UIToolkit.
Visually build your editor UI using the new UIBuilder.
Understand how uss, uxml, and C# work together to drive the look, structure and logic of your editor window.
Create a simple in-editor task list to help track your project progress.
Requirements
This course is aimed at a beginner plus to intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
Description
Want to create your own editor tools in Unity to help improve your workflow? Or tidy up those script variables to make them easier to work with in the inspector?
In this course, we’ll take you through basic editor scripting using Unity’s new UIToolkit.
You’ll be introduced to the UI Builder, which is a nice visual interface for crafting new editor windows. You’ll learn how many of the common elements work including; the basic visual element, text labels, buttons, toggles and input fields.
You’ll also be introduced to USS and UXML (based on the css and xml standards), which are used to drive the look and structure of your editor windows.
Learn how to talk to these visual elements via a C# editor script and tie everything together by creating a custom task list window, which will allow you to record your unfinished project tasks and progress directly within Unity.
This course is aimed at a beginner plus to intermediate level. You’ll need a basic understanding of the Unity interface and C# (if you’ve taken any of our other Unity courses then you should be good to go).
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Ready to supercharge your Unity editor? Come join the course now!
Who this course is for
Anyone interested in learning more about basic editor scripting and/or using Unity’s new UIToolkit.
Folks who want to create their own editor tools in Unity to help improve their workflow.
Folks who want to tidy up script variables to make them easier to work with in the inspector.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30858.html