
当您的任务是为故事片或视频游戏的艺术部门创建关键帧概念艺术时,您很可能需要快速将场景变为现实,并获得逼真的结果。Sebastien Hue 是一名概念插画师,他的作品包括《使命召唤:无限战争》等作品,他在 5 小时内分享了他的完整工作流程,从最初的想法到创建值得包含在科幻电影或游戏电影中的定位镜头。
该研讨会详细介绍了 Sebastien 创建关键帧概念艺术的整个流程,并始终关注效率。他分享了如何将 Cinema 4D 与 Photoshop 一起使用,以加快设计过程并帮助实现电影效果。建议您了解 Photoshop,因为本视频教程采用中级方法,更多地关注艺术探索,涵盖构图、深度、情绪、照明和工业设计的基础知识。虽然 Cinema 4D 是 Sebastien 选择的 3D 软件,但任何 3D 软件都可以用来跟随。
Duration 5h 30m Project Files Included MP4
Title: The Gnomon Workshop – Creating Sci-Fi Keyframe Concept Art with Sebastien Hue
Info:
When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to bring a scene to life quickly, and with photorealistic results. Sebastien Hue is a Concept Illustrator with credits including Call of Duty: Infinite Warfare, who shares his complete workflow across 5 hours, from developing an initial idea to creating an establishing shot that’s worthy of inclusion in a sci-fi movie or game cinematic.
This workshop details Sebastien’s entire pipeline for creating keyframe concept art and focuses on efficiency throughout. He shares how Cinema 4D can be used alongside Photoshop to speed up the design process and help with achieving cinematic results. Knowledge of Photoshop is recommended since this video tutorial takes an intermediate-level approach with more of a focus on artistic exploration, covering the fundamentals of composition, depth, mood, lighting, and industrial design. While Cinema 4D is Sebastien’s 3D software of choice, any 3D software can be used to follow along.
SOFTWARE USED
Photoshop Cinema 4D
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