
不用担心,绝对初学者课程的 Zbrush-Blender-Substance Painter 完整 3d 游戏角色让您得到满足。我也是为你而来。
我的名字是 Niko,我是一名 3D 角色艺术家和老师。我 14 年前开始在游戏行业工作,在经历了许多游戏和角色之后,我现在在 ARC 游戏艺术学院任教,制作在线课程,您可能偶然发现了我的 YouTube 频道 – Speedchar。
在本课程中,我们将从头开始学习 Zbrush、Blender 和 Substance Painter。您将学习如何通过重新拓扑和 UV(全部在 Zbrush 中)从高多边形中制作像这样的角色,修复您的网格并准备在 Blender 中烘烤,然后在 Substance Painter 中烘烤和制作纹理。
作为奖励,我们将制作一个姿势并渲染高模和低模,以做出更好的展示。
首先,我们将从 Zbrush 的基础知识开始。然后我们将学习如何通过制作女性头像来进行雕刻。之后,我们将把最常用的画笔带到主 UI 上,以便更轻松地访问它们并至少使我们的速度翻倍。接下来将把我们的概念带入 Zbrush 并开始从球体雕刻它。我们将详细了解制作此角色所需的所有雕刻方法和技术。在我们对它进行着色和细化之后,我们将在 Zbrush 中为我们的超级英雄摆姿势,制作渲染通道并在 Photoshop 中将它们组合起来进行组合渲染。
然后我们将采用 t-posed 版本并开始在 Zbrush 中手动对其进行重新拓扑。我将告诉你所有你需要知道的关于我如何以及为什么在 Zbrush 中进行重新拓扑。完成重新拓扑后,我们将在 Zbrush 中再次展开角色。
最后是时候将它带入 Blender 中了。我会让你熟悉 Blender 界面和功能,让你开始。然后我们将快速修复我们网格上的一些问题,并在 Blendet 中调整 Uvs 的大小和安排,以便为船长 Fenex 进行纹理制作做好充分准备。
然后我们将从 Blender 中导出我们的英雄,打开 Substance Painter 并熟悉它的界面和功能。之后,我们将在那里导入模型,烘焙所有必要的地图并开始制作我们的材料。也许我们会尝试,甚至对这些材料有一点乐趣。当我们完成这个乐趣时,我们将专注于从 Substance Painter 中导出纹理。
然后是课程的奖金和实验部分。我们将把纹理放在 Blender 中,以在其中看到我们的模型的全部荣耀。然后我将向您展示如何从老式 Blender 中为您的网格准备好骨架,将其调整到我们的模型并将我们的模型附加到骨架的骨骼上。之后,我们将在骨骼的帮助下移动模型并摆好姿势。当我们准备好姿势时,我将教你如何在 Blender 中进行渲染,甚至制作转盘动画以更好地展示。
最后,我们将花 30 分钟来讨论 Artstation、作品集和成功的演示,并附有示例和一些实用建议。
由于这是绝对初学者课程,因此不需要 Zbrush、Blender 或 Substance Painter 的先前知识。我总是建议您在我的课程中练习并做我所做的事情,以获得最佳的学习体验。因此,让我们打开 Zbrush 并潜入 3D 角色的世界。
本课程适用对象:
想要为游戏制作第一个 3D 角色的初学者
Full 3D game character for Absolute beginners
What you’ll learn
3D character for games creation
Zbrush
Basics of Blender
Basics of Substance Painter
Description
So you wanna make 3d characters for games?
But you don’t know the workflow?
Or you don’t know the programs?
Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.
My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I now teach at ARC academy for game art, make online courses and you probably have stumbled upon my YouTube channel – Speedchar.
In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter.
As a bonus we will make a pose and render both the high and the low poly to make a better presentation.
First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.
Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.
And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.
Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.
And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.
At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.
Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.
Who this course is for:
Beginners who wants to make their first 3D character for game
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30580.html