
如果您正在寻找专业摄影测量过程的完整分步演练,请查看由首席数字项目工程师查尔斯顿·西尔弗曼 (Charleston Silverman) 举办的 3.5 小时研讨会。这个深入的研讨会为您提供将物体从现实世界扫描到虚拟世界所需的技术和知识。
Charleston 在演示使用 Photoshop、Adobe Camera RAW 和 Adobe DNG 的工作流程的图像处理部分之前,以捕获开始了研讨会。从那里开始,一切都与解决方案有关,查尔斯顿将 RealityCapture 和 Metashape 纳入其中。网格重拓扑在 ZBrush 中处理和演示,而有效的纹理生成和清理过程则使用了 Substance Painter 的强大功能。作为最后一步,场景的组装在虚幻引擎中进行——尽管所涉及的过程和技术可以与任何选择的渲染器一起使用。
这个详细的研讨会涵盖了大量的信息和技术,讨论了从捕捉的注意事项到图像调整和解决的细微细节的所有内容,您不想错过。查尔斯顿的详尽指导不仅教授如何正确设置一切以达到最佳效果,而且还就过程中每个步骤的重要性提出建议。
Duration 3h 36m MP4
Title: The Gnomon Workshop – Complete Photogrammetry Workflow
Info:
If you’re looking for a complete step-by-step walkthrough of a professional photogrammetry process, look no further than this 3.5-hour workshop by Lead Digital Projects Engineer, Charleston Silverman. This in-depth workshop provides you with the techniques and knowledge you need to scan objects from the real world into the virtual.
Charleston kicks off the workshop with the capture before demonstrating the image processing part of the workflow using Photoshop, Adobe Camera RAW, and Adobe DNG. From there, it’s all about the solve, for which Charleston brings both RealityCapture and Metashape into the fold. Mesh retopology is handled and demonstrated in ZBrush, while the effective texture generation and cleanup process employs the power of Substance Painter. As the final step, the assembly of the scene takes place in Unreal Engine — although, the process and techniques covered can be used with any renderer of choice.
This detailed workshop covers a vast array of information and techniques, discussing everything from the dos and don’ts of capturing to the subtle details for image adjustments and solves that you won’t want to miss. Charleston’s thorough instruction not only teaches how to set everything up correctly to achieve the best results but also advises on the importance of every step of the process.
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