
女性
描述
我们基于扫描的超重到超重女性基础网格包含 3 个模型,可通过 Zbursh 中的层滑块控制。您可以在体重过轻到平均体重和最终超重或介于两者之间的任何位置之间变化。这是开始构建角色的好方法,只需选择将图层滑块调整到您想要的大小/重量并开始雕刻。这些模型还带有 16k 颜色贴图和渲染所需的所有辅助控制贴图,包括规格、粗糙度、法线和空腔贴图。我们还包括一个 Marmoset Toolbag 4 渲染场景,其中包含每个模型的着色器和照明设置。
数据集包括
带有 6 个细分/层以控制身体类型的 Zbrush 工具(需要最新版本的 Zbrush)
最低细分 32076 多边形 最高细分 32845824 多边形
为所有身体部位提供 TGA 和 JPG 格式的法线、规格、粗糙度和颜色图
16384 x 16384 像素 TGA 身体颜色贴图展开的
UV 贴图
眼睛、嘴巴、眉毛和睫毛包含在纹理中
FBX 细分 1 导出所有子工具
男性
描述
我们的瘦到超重基于扫描的男性基础网格由 3 个模型组成,这些模型可由 Zbursh 中的层滑块控制。您可以在体重过轻到平均体重和最终超重或介于两者之间的任何位置之间变化。这是开始构建角色的好方法,只需选择将图层滑块调整到您想要的大小/重量并开始雕刻。这些模型还带有 16k 颜色贴图和渲染所需的所有辅助控制贴图,包括规格、粗糙度、法线和空腔贴图。我们还包括一个 Marmoset Toolbag 4 渲染场景,其中包含每个模型的着色器和照明设置。
数据集包括
带有 6 个细分/层以控制身体类型的 Zbrush 工具(需要最新版本的 Zbrush)
最低细分 32076 多边形 最高细分 32845824 多边形
为所有身体部位提供 TGA 和 JPG 格式的法线、规格、粗糙度和颜色图
16384 x 16384 像素 TGA 身体颜色贴图展开的
UV 贴图
眼睛、嘴巴、眉毛和睫毛包含在纹理中
FBX 细分 1 导出所有子工具
3DScan – Morphable Female and Male Base Mesh
Info:
Female
DESCRIPTION
Our underweight to overweight scan based female base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in-between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We’ve also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.
Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
Male
DESCRIPTION
Our skinny to overweight scan based male base meshes consist of 3 models controllable by layer sliders in Zbursh. You can morph between underweight to average and finally overweight or anywhere in between. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We’ve also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.
Data Sets include
Zbrush tool with 6 Subdivisions / Layers to control body type (Requires latest version of Zbrush)
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29907.html