
在这一系列课程中,我们将介绍 3D 模拟的基础知识,以帮助您基本了解行业中使用的工具和技术。
第 01 部分:3D 模拟技术简介
Mograph 克隆器、随机效应器、刚体标签、碰撞体标签、摩擦和反弹设置概述
试验参数基元和各种几何形状以获得不同的动态效果
样条线、车床 nurbs、刚体标签、碰撞体标签、摩擦和反弹设置
创建一个装满球体的花瓶
使用带有刚体球体的发射器开始模拟
使用初始线速度
随机、公式、推开和阶梯效应器概述
使用球形、圆柱形、锥形、线性、径向场和衰减设置
Part 02: Domino 的项目
用样条线和拉伸 nurbs 对多米诺骨牌建模
使用资产浏览器中的多米诺骨牌图像来纹理模型
使用选择字段将材料应用到多米诺骨牌的正面、背面和侧面
在对象模式下使用 MoGraph 克隆器与样条曲线一起沿路径复制多米诺骨牌
为均匀分布的多米诺骨牌调整克隆器的分布设置
使用刚体和碰撞体标签来设置模拟
使用和发射器通过设置多米诺骨牌下落的初始线速度来创建初始冲击
优化反弹、摩擦和刚体设置
定义最终输出渲染设置以完成动画
Part 03:迷宫项目
为 3D 环境建模并添加碰撞体标签
在克隆器内创建一个球体并分配一个刚体标签以开始模拟
使用参数基元对迷宫几何进行建模
创建货架,前面和添加碰撞体标签
调整迷宫几何以控制模拟
复制球体克隆器以向场景添加额外的动画
为迷宫创建侧面以防止球体掉落到其边界之外
使用显示标签隐藏透视图中的几何图形
将程序化 Cinema 4D 材质应用于迷宫和球体
在球体上使用渐变并优化其参数以增加视觉趣味
创建相机动画以跟随模拟的球体运动
定义最终输出的渲染设置
In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.
Part 01: Introduction to 3D Simulation Techniques
Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
Experimentation with parametric primitives and various geometry for different dynamic effects
Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
Create a vase being filled with spheres
Using an emitter with a rigid body sphere to start a simulation
Work with the initial linear velocity
Overview of the random, formula, push apart and step effectors
Use of spherical, cylindrical, cone, linear, radial fields and falloff settings
Part 02: Domino’s Project
Model the domino’s with splines and extrude nurbs
Use domino images from the asset browser to texture the model
Use the selection field to apply materials to the front, back and side of dominos
Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
Adjust the cloner’s distribution settings for evenly spaced dominos
Use rigid body and collider body tags to set-up the simulation
Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
Refine bounce, friction and rigid body settings
Define final output render settings to complete the animation
Part 03: Maze Project
Model the 3D environment and add a collider body tag
Create a sphere inside a cloner and assign a rigid body tag to start the simulation
Model the maze geometry using parametric primitives
Create shelves, front and add collider body tags
Adjust the maze geometry to control the simulation
Duplicate the sphere cloner to add additional animation to the scene
Create sides to the maze to prevent spheres from falling outside of it’s borders
Use the display tag to hide geometry in the perspective view
Apply procedural Cinema 4D materials to the maze and spheres
Use gradients on the spheres and refine their parameters for added visual interest
Create a camera animation to follow the simulated sphere movement
Define render settings for final output
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29276.html